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authorJuha-Pekka Heikkila <[email protected]>2015-12-02 11:48:46 +0200
committerJuha-Pekka Heikkila <[email protected]>2015-12-03 10:56:35 +0200
commitd6d90750f129f4c43c55acfefa9b82d32b0b3e21 (patch)
treef37c6a279a0a7fa8cf0fa5f03f0fade653382ada /src
parent231db5869c2c0f32608f39100bffff569da21bea (diff)
glsl: remove useless null checks and make match_explicit_outputs_to_inputs() static
match_explicit_outputs_to_inputs() cannot get null inputs and if it ever did triggering first null check would later in the function cause segfault. Signed-off-by: Juha-Pekka Heikkila <[email protected]> CC: [email protected] Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/linker.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 660c4354e90..ae628cd86bd 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2687,7 +2687,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
* Match explicit locations of outputs to inputs and deactivate the
* unmatch flag if found so we don't optimise them away.
*/
-void
+static void
match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *producer,
gl_shader *consumer)
@@ -2703,10 +2703,6 @@ match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
if ((var == NULL) || (var->data.mode != ir_var_shader_out))
continue;
- /* Mark output as matched if separate shader with no linked consumer */
- if (consumer == NULL)
- var->data.is_unmatched_generic_inout = 0;
-
if (var->data.explicit_location &&
var->data.location >= VARYING_SLOT_VAR0) {
const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
@@ -2722,10 +2718,6 @@ match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
if ((input == NULL) || (input->data.mode != ir_var_shader_in))
continue;
- /* Mark input as matched if separate shader with no linked producer */
- if (producer == NULL)
- input->data.is_unmatched_generic_inout = 0;
-
ir_variable *output = NULL;
if (input->data.explicit_location
&& input->data.location >= VARYING_SLOT_VAR0) {