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authorMathias Fröhlich <[email protected]>2019-04-29 07:23:58 +0200
committerMathias Fröhlich <[email protected]>2019-05-04 07:40:35 +0200
commitc869387d8aa9c9c00a159a922dee4e66db49aa05 (patch)
tree0ecccf3de79e53527ddd281af87c789d406a09f7 /src
parent5ad54217ff88e34706995b8645a1be35e0c76441 (diff)
mesa: Correct the is_vertex_position decision for dlists.
We have to use _mesa_inside_dlist_begin_end instead of _mesa_inside_begin_end to see if we are inside a glBegin/glEnd block in case of display lists. So split the is_vertex_position function used in vertex attribute processing into a imm and dlist variant and use the appropriate _mesa_inside_begin_end variant. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/vbo/vbo_attrib_tmp.h14
-rw-r--r--src/mesa/vbo/vbo_exec_api.c14
-rw-r--r--src/mesa/vbo/vbo_save_api.c14
3 files changed, 28 insertions, 14 deletions
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index 796b3883633..5c4beb540bf 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -522,20 +522,6 @@ TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
}
-/**
- * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
- * It depends on a few things, including whether we're inside or outside
- * of glBegin/glEnd.
- */
-static inline bool
-is_vertex_position(const struct gl_context *ctx, GLuint index)
-{
- return (index == 0 &&
- _mesa_attr_zero_aliases_vertex(ctx) &&
- _mesa_inside_begin_end(ctx));
-}
-
-
static void GLAPIENTRY
TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
{
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 749a5ebe65a..5b1549d96de 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -458,6 +458,20 @@ vbo_exec_begin_vertices(struct gl_context *ctx)
/**
+ * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
+ * It depends on a few things, including whether we're inside or outside
+ * of glBegin/glEnd.
+ */
+static inline bool
+is_vertex_position(const struct gl_context *ctx, GLuint index)
+{
+ return (index == 0 &&
+ _mesa_attr_zero_aliases_vertex(ctx) &&
+ _mesa_inside_begin_end(ctx));
+}
+
+
+/**
* This macro is used to implement all the glVertex, glColor, glTexCoord,
* glVertexAttrib, etc functions.
* \param A VBO_ATTRIB_x attribute index
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index b33dfa5fd8e..d378bdb058d 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -979,6 +979,20 @@ reset_vertex(struct gl_context *ctx)
}
+/**
+ * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
+ * It depends on a few things, including whether we're inside or outside
+ * of glBegin/glEnd.
+ */
+static inline bool
+is_vertex_position(const struct gl_context *ctx, GLuint index)
+{
+ return (index == 0 &&
+ _mesa_attr_zero_aliases_vertex(ctx) &&
+ _mesa_inside_dlist_begin_end(ctx));
+}
+
+
#define ERROR(err) _mesa_compile_error(ctx, err, __func__);