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authorBrian Paul <[email protected]>2004-01-11 16:21:13 +0000
committerBrian Paul <[email protected]>2004-01-11 16:21:13 +0000
commitadd9f2168a5d6b15eb9955ee761246c4f4cf8458 (patch)
treed5486c1ca46b5588b82c3237c39a6dfb6056b1f4 /src
parent4dd4ac3fc0241910ecc8331659db09bf68399a60 (diff)
add GL_TEXTURE_CUBE_MAP_ARB to _mesa_max_texture_levels(), reordered some comments
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/teximage.c28
1 files changed, 15 insertions, 13 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index e4579bdb6f8..96b5038111a 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,19 +1,8 @@
-/**
- * \file teximage.c
- * Texture images manipulation functions.
- *
- * \note Mesa's native texture data type is GLchan. Native formats are
- * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, and
- * GL_COLOR_INDEX.
- *
- * \note Device drivers are free to implement any internal format they want.
- */
-
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.0
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -34,6 +23,18 @@
*/
+/**
+ * \file teximage.c
+ * Texture images manipulation functions.
+ *
+ * \note Mesa's native texture data type is GLchan. Native formats are
+ * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, and
+ * GL_COLOR_INDEX.
+ *
+ * \note Device drivers are free to implement any internal format they want.
+ */
+
+
#include "glheader.h"
#include "context.h"
#include "convolve.h"
@@ -804,6 +805,7 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target)
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return ctx->Const.MaxCubeTextureLevels;
break;