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authorBrian Paul <[email protected]>2012-07-19 15:07:10 -0600
committerBrian Paul <[email protected]>2012-07-20 15:13:19 -0600
commitac14f569fef6a8d92c14cd02d51c09bab53c5e45 (patch)
treebb02a8f04bf4f3b3bba3912e4637f1cf342c1e4d /src
parent70a969f123c98cf6fca71a5fed4efed983edf6c8 (diff)
mesa: update texstore.c comment
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texstore.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 1ced8aac98d..6721be9e85e 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -37,9 +37,8 @@
* However, most device drivers will be able to use the fallback functions
* in this file. That is, most drivers will have the following bit of
* code:
- * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
- * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
- * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ * ctx->Driver.TexImage = _mesa_store_teximage;
+ * ctx->Driver.TexSubImage = _mesa_store_texsubimage;
* etc...
*
* Texture image processing is actually kind of complicated. We have to do: