diff options
author | Ilia Mirkin <[email protected]> | 2018-07-20 15:50:01 -0600 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2018-07-22 14:56:36 -0700 |
commit | 768f1436677177712caaea49f7519f0c3da3b9f4 (patch) | |
tree | 75acae32653befcc833decf3c8eb01d5464de3c9 /src | |
parent | 6cbbd5b4f8c0fac468476ae19c5a02b42800f816 (diff) |
spirv: add support for SPV_KHR_post_depth_coverage
Allow the capability to be exposed, and convert the new execution mode
into fs state.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/shader_info.h | 1 | ||||
-rw-r--r-- | src/compiler/spirv/spirv_to_nir.c | 9 |
2 files changed, 10 insertions, 0 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 3b95d5962c0..e9ca222dea8 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -59,6 +59,7 @@ struct spirv_supported_capabilities { bool stencil_export; bool atomic_storage; bool storage_8bit; + bool post_depth_coverage; }; typedef struct shader_info { diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c index bbef3fcf4df..79104695f5f 100644 --- a/src/compiler/spirv/spirv_to_nir.c +++ b/src/compiler/spirv/spirv_to_nir.c @@ -3542,6 +3542,10 @@ vtn_handle_preamble_instruction(struct vtn_builder *b, SpvOp opcode, spv_check_supported(stencil_export, cap); break; + case SpvCapabilitySampleMaskPostDepthCoverage: + spv_check_supported(post_depth_coverage, cap); + break; + default: vtn_fail("Unhandled capability"); } @@ -3609,6 +3613,11 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point, b->shader->info.fs.early_fragment_tests = true; break; + case SpvExecutionModePostDepthCoverage: + vtn_assert(b->shader->info.stage == MESA_SHADER_FRAGMENT); + b->shader->info.fs.post_depth_coverage = true; + break; + case SpvExecutionModeInvocations: vtn_assert(b->shader->info.stage == MESA_SHADER_GEOMETRY); b->shader->info.gs.invocations = MAX2(1, mode->literals[0]); |