diff options
author | Timothy Arceri <[email protected]> | 2016-06-20 17:40:23 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-06-21 12:43:18 +1000 |
commit | 644e015f0b9236e955d679cac4bcc7a1523fc475 (patch) | |
tree | d25340fb0c32bf0bc20868bfba4d1a6f8efff0f6 /src | |
parent | 82e0bbd01abfb2073519941d9893fa6ac05fb58c (diff) |
i965: get PrimitiveMode from the program rather than the shader struct
This is more consistent with what we do elsewhere and will allow
us to only cache one of the values in the shader cache.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tcs.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c index 8a5dd7e31cd..548dc75276c 100644 --- a/src/mesa/drivers/dri/i965/brw_tcs.c +++ b/src/mesa/drivers/dri/i965/brw_tcs.c @@ -393,9 +393,8 @@ brw_tcs_precompile(struct gl_context *ctx, if (brw->gen < 8) key.input_vertices = shader_prog->TessCtrl.VerticesOut; - key.tes_primitive_mode = - shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] ? - shader_prog->TessEval.PrimitiveMode : GL_TRIANGLES; + key.tes_primitive_mode = brw->tess_eval_program ? + brw->tess_eval_program->PrimitiveMode : GL_TRIANGLES; key.outputs_written = prog->OutputsWritten; key.patch_outputs_written = prog->PatchOutputsWritten; |