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authorSamuel Iglesias Gonsalvez <[email protected]>2015-09-03 13:58:25 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-09-25 08:39:20 +0200
commit4cf908f9cbaac5563dd3ff355399e2b56addbca4 (patch)
treef6ec86a84104804aef4c2f3f468d7b21f02e30d9 /src
parent4639cea2921669527eb43dcb49724c05afb27e8e (diff)
mesa: set MAX_SHADER_STORAGE_BUFFERS to 16.
v2: - Set the value to 16 and drop the comment. (Kristian) Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/config.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index b35031db3c9..f29de5f91fd 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -171,7 +171,7 @@
#define MAX_PROGRAM_LOCAL_PARAMS 4096
#define MAX_UNIFORMS 4096
#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
-#define MAX_SHADER_STORAGE_BUFFERS 7 /* + 1 default shader storage buffer */
+#define MAX_SHADER_STORAGE_BUFFERS 16
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)