diff options
author | Jason Ekstrand <[email protected]> | 2016-10-25 22:47:21 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-10-27 13:45:39 -0700 |
commit | 4964a5149b7776ce27aaeab2be0c2ebf41ded740 (patch) | |
tree | e8fe79103b35e01d99f6b1fe88696096759a6586 /src | |
parent | caf67bb12fce94e00cf2c158c88cefab26b07af9 (diff) |
intel/blorp: Fix a couple asserts around image copy rectangles
With dealing with rectangles in compressed images, you can have a width or
height that isn't a multiple of the corresponding compression block
dimension but only if that edge of your rectangle is on the edge of the
image. When we call convert_to_single_slice, it creates an 2-D image and a
set of tile offsets into that image. When detecting the right-edge and
bottom-edge cases, we weren't including the tile offsets so the assert
would misfire. This caused crashes in a few UE4 demos
Signed-off-by: Jason Ekstrand <[email protected]>
Reported-by: "Eero Tamminen" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98431
Cc: "13.0" <[email protected]>
Tested-by: "Eero Tamminen" <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/blorp/blorp_blit.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c index 0c3ee72b11f..9357a72a355 100644 --- a/src/intel/blorp/blorp_blit.c +++ b/src/intel/blorp/blorp_blit.c @@ -1761,10 +1761,14 @@ surf_convert_to_uncompressed(const struct isl_device *isl_dev, surf_convert_to_single_slice(isl_dev, info); if (width || height) { +#ifndef NDEBUG + uint32_t right_edge_px = info->tile_x_sa + *x + *width; + uint32_t bottom_edge_px = info->tile_y_sa + *y + *height; assert(*width % fmtl->bw == 0 || - *x + *width == info->surf.logical_level0_px.width); + right_edge_px == info->surf.logical_level0_px.width); assert(*height % fmtl->bh == 0 || - *y + *height == info->surf.logical_level0_px.height); + bottom_edge_px == info->surf.logical_level0_px.height); +#endif *width = DIV_ROUND_UP(*width, fmtl->bw); *height = DIV_ROUND_UP(*height, fmtl->bh); } |