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authorKenneth Graunke <[email protected]>2019-07-30 18:49:47 -0700
committerKenneth Graunke <[email protected]>2019-07-30 19:47:41 -0700
commit3a22a8bf495c68ea76417888bf6a6b0e6f486f72 (patch)
tree3a9faa1c33c48b47494b95485a8e3618d11e6e58 /src
parent665989d98b0ec88cff50f27cab21943193a828a1 (diff)
iris: Skip repeated depth buffer disables.
Often times, the depth buffer is entirely disabled, but color render targets change. For example, GenerateMipmaps will change the color render target for each miplevel, but there is no depth buffer. In the Civilization VI benchmark, this drops the median number of 3DSTATE_DEPTH_BUFFER etc. packets emitted per frame from 472 to 34.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/iris/iris_state.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c
index d32dc4995f8..dddf50bf921 100644
--- a/src/gallium/drivers/iris/iris_state.c
+++ b/src/gallium/drivers/iris/iris_state.c
@@ -2336,6 +2336,10 @@ iris_set_framebuffer_state(struct pipe_context *ctx,
ice->state.dirty |= IRIS_DIRTY_SF_CL_VIEWPORT;
}
+ if (cso->zsbuf || state->zsbuf) {
+ ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
+ }
+
util_copy_framebuffer_state(cso, state);
cso->samples = samples;
cso->layers = layers;
@@ -2401,8 +2405,6 @@ iris_set_framebuffer_state(struct pipe_context *ctx,
ice->state.null_fb.offset +=
iris_bo_offset_from_base_address(iris_resource_bo(ice->state.null_fb.res));
- ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
-
/* Render target change */
ice->state.dirty |= IRIS_DIRTY_BINDINGS_FS;