diff options
author | Kenneth Graunke <[email protected]> | 2012-10-26 15:48:00 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2012-10-31 19:54:36 -0700 |
commit | 369419e847d4a3aeac9386b13204f09c689900da (patch) | |
tree | baad0fb922759751e15922cd31a5e504b47ab598 /src | |
parent | 3d2b4291c2e448fd51c14fc1ff52ceaef00788cc (diff) |
i965: Don't replicate data for zero-stride arrays when copying to VBOs.
When copy_array_to_vbo_array encountered an array with src_stride == 0
and dst_stride != 0, we would replicate out the single element to the
whole size (max - min + 1). This is unnecessary: we can simply upload
one copy and set the buffer's stride to 0.
Decreases vertex upload overhead in an upcoming Steam for Linux title.
Prior to this patch, copy_array_to_vbo_array appeared very high in the
profile (Eric quoted 20%). After the patch, it disappeared completely.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw_upload.c | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 722166ce1a8..ad7fe7c7f74 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -311,13 +311,13 @@ copy_array_to_vbo_array(struct brw_context *brw, struct brw_vertex_buffer *buffer, GLuint dst_stride) { - if (min == -1) { - /* If we don't have computed min/max bounds, then this must be a use of - * the current attribute, which has a 0 stride. Otherwise, we wouldn't - * know what data to upload. - */ - assert(element->glarray->StrideB == 0); + const int src_stride = element->glarray->StrideB; + /* If the source stride is zero, we just want to upload the current + * attribute once and set the buffer's stride to 0. There's no need + * to replicate it out. + */ + if (src_stride == 0) { intel_upload_data(&brw->intel, element->glarray->Ptr, element->element_size, element->element_size, @@ -327,7 +327,6 @@ copy_array_to_vbo_array(struct brw_context *brw, return; } - int src_stride = element->glarray->StrideB; const unsigned char *src = element->glarray->Ptr + min * src_stride; int count = max - min + 1; GLuint size = count * dst_stride; |