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authorKenneth Graunke <[email protected]>2018-11-09 11:56:15 -0800
committerKenneth Graunke <[email protected]>2019-02-21 10:26:09 -0800
commit1ef68d77c06993d44bd44e0fc48abeb1a848e597 (patch)
tree3f5e776e402a5b929d23ebdd69b122330108add9 /src
parent7eeb124c025fc0ef7e750603f8c1c6471ba746c1 (diff)
iris: drop iris_setup_push_uniform_range
it doesn't do anything, we have no params. I guess I thought there would be some, but they all get dead code eliminated even if we try to make them exist in the first place.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/iris/iris_program.c33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/gallium/drivers/iris/iris_program.c b/src/gallium/drivers/iris/iris_program.c
index 348ff05b44b..e2dcc73dab9 100644
--- a/src/gallium/drivers/iris/iris_program.c
+++ b/src/gallium/drivers/iris/iris_program.c
@@ -533,29 +533,6 @@ iris_setup_uniforms(const struct brw_compiler *compiler,
}
/**
- * If we still have regular uniforms as push constants after the backend
- * compilation, set up a UBO range for them. This will be used to fill
- * out the 3DSTATE_CONSTANT_* packets which cause the data to be pushed.
- */
-static void
-iris_setup_push_uniform_range(const struct brw_compiler *compiler,
- struct brw_stage_prog_data *prog_data)
-{
- // XXX: I don't think this code does anything at all.
-
- if (prog_data->nr_params) {
- for (int i = 3; i > 0; i--)
- prog_data->ubo_ranges[i] = prog_data->ubo_ranges[i - 1];
-
- prog_data->ubo_ranges[0] = (struct brw_ubo_range) {
- .block = 0,
- .start = 0,
- .length = DIV_ROUND_UP(prog_data->nr_params, 8),
- };
- }
-}
-
-/**
* Compile a vertex shader, and upload the assembly.
*/
static bool
@@ -610,8 +587,6 @@ iris_compile_vs(struct iris_context *ice,
return false;
}
- iris_setup_push_uniform_range(compiler, prog_data);
-
uint32_t *so_decls =
ice->vtbl.create_so_decl_list(&ish->stream_output,
&vue_prog_data->vue_map);
@@ -751,8 +726,6 @@ iris_compile_tcs(struct iris_context *ice,
return false;
}
- iris_setup_push_uniform_range(compiler, prog_data);
-
iris_upload_and_bind_shader(ice, IRIS_CACHE_TCS, key, program, prog_data,
NULL, system_values, num_system_values);
@@ -828,8 +801,6 @@ iris_compile_tes(struct iris_context *ice,
return false;
}
- iris_setup_push_uniform_range(compiler, prog_data);
-
uint32_t *so_decls =
ice->vtbl.create_so_decl_list(&ish->stream_output,
&vue_prog_data->vue_map);
@@ -902,8 +873,6 @@ iris_compile_gs(struct iris_context *ice,
return false;
}
- iris_setup_push_uniform_range(compiler, prog_data);
-
uint32_t *so_decls =
ice->vtbl.create_so_decl_list(&ish->stream_output,
&vue_prog_data->vue_map);
@@ -980,8 +949,6 @@ iris_compile_fs(struct iris_context *ice,
//brw_alloc_stage_scratch(brw, &brw->wm.base, prog_data.base.total_scratch);
- iris_setup_push_uniform_range(compiler, prog_data);
-
iris_upload_and_bind_shader(ice, IRIS_CACHE_FS, key, program, prog_data,
NULL, system_values, num_system_values);