diff options
author | Jason Ekstrand <[email protected]> | 2016-04-15 16:38:18 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-04-21 20:44:27 -0700 |
commit | 1831fa104c706658741dabeac03ed7e3bf48ed5f (patch) | |
tree | e0dd2cfd1a4f54ece05f05838dd01f4d0e3f2552 /src | |
parent | 24bb75049ba0f5cdda5808fcdbb659f2dd3ce45b (diff) |
i965/fs_surface_builder: Add a helper for converting GL to ISL formats
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_surface_builder.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_surface_builder.cpp b/src/mesa/drivers/dri/i965/brw_fs_surface_builder.cpp index 0932336c6da..23ad511e662 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_surface_builder.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_surface_builder.cpp @@ -21,6 +21,7 @@ * IN THE SOFTWARE. */ +#include "isl/isl.h" #include "main/shaderimage.h" #include "brw_fs_surface_builder.h" #include "brw_fs.h" @@ -165,6 +166,60 @@ namespace brw { namespace { namespace image_format_info { + /* The higher compiler layers use the GL enums for image formats even if + * they come in from SPIR-V or Vulkan. We need to turn them into an ISL + * enum before we can use them. + */ + enum isl_format + isl_format_for_gl_format(uint32_t gl_format) + { + switch (gl_format) { + case GL_R8: return ISL_FORMAT_R8_UNORM; + case GL_R8_SNORM: return ISL_FORMAT_R8_SNORM; + case GL_R8UI: return ISL_FORMAT_R8_UINT; + case GL_R8I: return ISL_FORMAT_R8_SINT; + case GL_RG8: return ISL_FORMAT_R8G8_UNORM; + case GL_RG8_SNORM: return ISL_FORMAT_R8G8_SNORM; + case GL_RG8UI: return ISL_FORMAT_R8G8_UINT; + case GL_RG8I: return ISL_FORMAT_R8G8_SINT; + case GL_RGBA8: return ISL_FORMAT_R8G8B8A8_UNORM; + case GL_RGBA8_SNORM: return ISL_FORMAT_R8G8B8A8_SNORM; + case GL_RGBA8UI: return ISL_FORMAT_R8G8B8A8_UINT; + case GL_RGBA8I: return ISL_FORMAT_R8G8B8A8_SINT; + case GL_R11F_G11F_B10F: return ISL_FORMAT_R11G11B10_FLOAT; + case GL_RGB10_A2: return ISL_FORMAT_R10G10B10A2_UNORM; + case GL_RGB10_A2UI: return ISL_FORMAT_R10G10B10A2_UINT; + case GL_R16: return ISL_FORMAT_R16_UNORM; + case GL_R16_SNORM: return ISL_FORMAT_R16_SNORM; + case GL_R16F: return ISL_FORMAT_R16_FLOAT; + case GL_R16UI: return ISL_FORMAT_R16_UINT; + case GL_R16I: return ISL_FORMAT_R16_SINT; + case GL_RG16: return ISL_FORMAT_R16G16_UNORM; + case GL_RG16_SNORM: return ISL_FORMAT_R16G16_SNORM; + case GL_RG16F: return ISL_FORMAT_R16G16_FLOAT; + case GL_RG16UI: return ISL_FORMAT_R16G16_UINT; + case GL_RG16I: return ISL_FORMAT_R16G16_SINT; + case GL_RGBA16: return ISL_FORMAT_R16G16B16A16_UNORM; + case GL_RGBA16_SNORM: return ISL_FORMAT_R16G16B16A16_SNORM; + case GL_RGBA16F: return ISL_FORMAT_R16G16B16A16_FLOAT; + case GL_RGBA16UI: return ISL_FORMAT_R16G16B16A16_UINT; + case GL_RGBA16I: return ISL_FORMAT_R16G16B16A16_SINT; + case GL_R32F: return ISL_FORMAT_R32_FLOAT; + case GL_R32UI: return ISL_FORMAT_R32_UINT; + case GL_R32I: return ISL_FORMAT_R32_SINT; + case GL_RG32F: return ISL_FORMAT_R32G32_FLOAT; + case GL_RG32UI: return ISL_FORMAT_R32G32_UINT; + case GL_RG32I: return ISL_FORMAT_R32G32_SINT; + case GL_RGBA32F: return ISL_FORMAT_R32G32B32A32_FLOAT; + case GL_RGBA32UI: return ISL_FORMAT_R32G32B32A32_UINT; + case GL_RGBA32I: return ISL_FORMAT_R32G32B32A32_SINT; + case GL_NONE: return ISL_FORMAT_UNSUPPORTED; + default: + assert(!"Invalid image format"); + return ISL_FORMAT_UNSUPPORTED; + } + } + /** * Simple 4-tuple of scalars used to pass around per-color component * values. |