diff options
author | Eric Anholt <[email protected]> | 2017-03-03 16:37:50 -0800 |
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committer | Eric Anholt <[email protected]> | 2017-03-08 13:44:17 -0800 |
commit | 0fca01d0279c5794ae2aceee27668c974b586f87 (patch) | |
tree | 2a5f3f0c98b04364020476cf0d96be51387931a3 /src | |
parent | 61359324c1ed511edc8b1d6b23ced1e43b08ec42 (diff) |
vc4: Report to shader-db how many threads a fragment shader has.
Doing instruction count analysis when we emit the thread switches that
will save us from tons of stalls is kind of missing the point.
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_program.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index 2c9447fa023..3708b1bbb51 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -2643,6 +2643,13 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage, } } + if ((vc4_debug & VC4_DEBUG_SHADERDB) && stage == QSTAGE_FRAG) { + fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d FS threads\n", + qir_get_stage_name(c->stage), + c->program_id, c->variant_id, + 1 + shader->fs_threaded); + } + qir_compile_destroy(c); struct vc4_key *dup_key; |