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author | Brian Paul <[email protected]> | 2012-03-30 09:41:42 -0600 |
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committer | Brian Paul <[email protected]> | 2012-04-06 14:10:50 -0600 |
commit | 0cd68001f8844a8bb78d4071da3562c1b3ee7653 (patch) | |
tree | 0e6533f19a09a0f577a41444b1342f8e02827a62 /src | |
parent | 2a80a1e2a702228501fd298b9b176efa8c2c6258 (diff) |
gallium/docs: fix typos
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index fda21a21ed4..48e68968346 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -1424,12 +1424,12 @@ instructions. If in doubt double check Direct3D documentation. .. opcode:: GATHER4 - Gathers the four texels to be used in a bi-linear filtering operation and packs them into a single register. - Only woth with 2D, 2D array, cubemaps, and cubemaps arrays. + Only works with 2D, 2D array, cubemaps, and cubemaps arrays. For 2D textures, only the addressing modes of the sampler and the top level of any mip pyramid are used. Set W to zero. It behaves like the SAMPLE instruction, but a filtered sample is not generated. The four samples that contribute - to filtering are places into xyzw in cunter-clockwise order, + to filtering are placed into xyzw in counter-clockwise order, starting with the (u,v) texture coordinate delta at the following locations (-, +), (+, +), (+, -), (-, -), where the magnitude of the deltas are half a texel. |