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authorMarek Olšák <[email protected]>2015-09-28 00:04:39 +0200
committerMarek Olšák <[email protected]>2015-10-20 12:51:51 +0200
commite57dd7a08bfeacab47d64c3adeb392f8c15ca793 (patch)
treea77c98b79a943272e94518a1e98abce441c9e12d /src
parentb99645f8190b267231443829aefad1e73c4c25d4 (diff)
st/mesa: create shaders which have only one variant immediatelly (v2)
v2: fix the condition when lacking sample shading Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_cb_program.c5
-rw-r--r--src/mesa/state_tracker/st_context.c14
-rw-r--r--src/mesa/state_tracker/st_context.h7
3 files changed, 24 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c
index 708bdf5011e..2c4eccf1e06 100644
--- a/src/mesa/state_tracker/st_cb_program.c
+++ b/src/mesa/state_tracker/st_cb_program.c
@@ -224,6 +224,7 @@ st_program_string_notify( struct gl_context *ctx,
struct gl_program *prog )
{
struct st_context *st = st_context(ctx);
+ gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
@@ -278,10 +279,10 @@ st_program_string_notify( struct gl_context *ctx,
st->dirty.st |= ST_NEW_TESSEVAL_PROGRAM;
}
- if (ST_DEBUG & DEBUG_PRECOMPILE)
+ if (ST_DEBUG & DEBUG_PRECOMPILE ||
+ st->shader_has_one_variant[stage])
st_precompile_shader_variant(st, prog);
- /* XXX check if program is legal, within limits */
return GL_TRUE;
}
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 70e006912dc..5abb17385c2 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -294,6 +294,20 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
}
+ /* Set which shader types can be compiled at link time. */
+ st->shader_has_one_variant[MESA_SHADER_VERTEX] =
+ st->has_shareable_shaders &&
+ !st->clamp_vert_color_in_shader;
+
+ st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
+ st->has_shareable_shaders &&
+ !st->clamp_frag_color_in_shader &&
+ !st->force_persample_in_shader;
+
+ st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
+ st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
+ st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
+
_mesa_compute_version(ctx);
if (ctx->Version == 0) {
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index ec95259b67a..c243f5cd966 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -101,6 +101,13 @@ struct st_context
boolean force_persample_in_shader;
boolean has_shareable_shaders;
+ /**
+ * If a shader can be created when we get its source.
+ * This means it has only 1 variant, not counting glBitmap and
+ * glDrawPixels.
+ */
+ boolean shader_has_one_variant[MESA_SHADER_STAGES];
+
boolean needs_texcoord_semantic;
boolean apply_texture_swizzle_to_border_color;