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authorDave Airlie <[email protected]>2016-06-20 14:54:28 +1000
committerIan Romanick <[email protected]>2017-01-20 15:41:23 -0800
commitc101cee2babda71607a9b3ab4929e7fb3b779be7 (patch)
tree876fd697584de90401446f1c64fe9f2931627a4a /src
parenta53f315ad8de29f0057359722dfc24f31b6b7998 (diff)
i965: Avoid int64 induced warnings
Just add types into unsupported or double equivalent spots. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp2
3 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 13949c9d9f7..c348bc7138d 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -462,6 +462,8 @@ type_size_scalar(const struct glsl_type *type)
case GLSL_TYPE_BOOL:
return type->components();
case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64:
return type->components() * 2;
case GLSL_TYPE_ARRAY:
return type_size_scalar(type->fields.array) * type->length;
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index f0da4b71f3e..f169572e0aa 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -69,6 +69,8 @@ brw_type_for_base_type(const struct glsl_type *type)
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_FUNCTION:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64:
unreachable("not reached");
}
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 9c244f80794..f376618b3cd 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -586,6 +586,8 @@ type_size_xvec4(const struct glsl_type *type, bool as_vec4)
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64:
if (type->is_matrix()) {
const glsl_type *col_type = type->column_type();
unsigned col_slots =