diff options
author | Dave Airlie <[email protected]> | 2016-06-09 09:39:48 +1000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2017-01-20 15:41:23 -0800 |
commit | bbce1c538dc0cb8bf3769510283d11847dc07540 (patch) | |
tree | 54c9174e9a8ee7cd9c882e3de110d2ec248a1983 /src | |
parent | 249007d13cf10cdc1359a15939b50f947f1cae6a (diff) |
glsl/ast/ir: Add 64-bit integer constant support
This adds support for 64-bit integer constants to the parser,
ast and ir.
v2: fix a few issues found in testing.
v3: Add missing ir_constant copy contructor support.
v4: Use PRIu64 and PRId64 in printfs in glsl_parser_extras.cpp.
Suggested by Nicolai. Rebase on Marek's linalloc changes.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]> [v2]
Reviewed-by: Matt Turner <[email protected]> [v3]
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/ast.h | 4 | ||||
-rw-r--r-- | src/compiler/glsl/ast_function.cpp | 9 | ||||
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 14 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_lexer.ll | 27 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser.yy | 16 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 8 | ||||
-rw-r--r-- | src/compiler/glsl/ir.cpp | 117 | ||||
-rw-r--r-- | src/compiler/glsl/ir.h | 6 |
8 files changed, 193 insertions, 8 deletions
diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h index e3f629e3419..3dff164232d 100644 --- a/src/compiler/glsl/ast.h +++ b/src/compiler/glsl/ast.h @@ -195,6 +195,8 @@ enum ast_operators { ast_float_constant, ast_bool_constant, ast_double_constant, + ast_int64_constant, + ast_uint64_constant, ast_sequence, ast_aggregate @@ -255,6 +257,8 @@ public: unsigned uint_constant; int bool_constant; double double_constant; + uint64_t uint64_constant; + int64_t int64_constant; } primary_expression; diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp index 3f353a3017d..3265712942c 100644 --- a/src/compiler/glsl/ast_function.cpp +++ b/src/compiler/glsl/ast_function.cpp @@ -1260,6 +1260,12 @@ emit_inline_vector_constructor(const glsl_type *type, case GLSL_TYPE_BOOL: data.b[i + base_component] = c->get_bool_component(i); break; + case GLSL_TYPE_UINT64: + data.u64[i + base_component] = c->get_uint64_component(i); + break; + case GLSL_TYPE_INT64: + data.i64[i + base_component] = c->get_int64_component(i); + break; default: assert(!"Should not get here."); break; @@ -1267,8 +1273,7 @@ emit_inline_vector_constructor(const glsl_type *type, } /* Mask of fields to be written in the assignment. */ - constant_mask |= - ((1U << rhs_components) - 1) << base_lhs_component; + constant_mask |= ((1U << rhs_components) - 1) << base_lhs_component; constant_components += rhs_components; base_component += rhs_components; diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 5cd094d7c55..b52a3975703 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -1258,6 +1258,10 @@ constant_one_for_inc_dec(void *ctx, const glsl_type *type) return new(ctx) ir_constant((unsigned) 1); case GLSL_TYPE_INT: return new(ctx) ir_constant(1); + case GLSL_TYPE_UINT64: + return new(ctx) ir_constant((uint64_t) 1); + case GLSL_TYPE_INT64: + return new(ctx) ir_constant((int64_t) 1); default: case GLSL_TYPE_FLOAT: return new(ctx) ir_constant(1.0f); @@ -2008,6 +2012,14 @@ ast_expression::do_hir(exec_list *instructions, result = new(ctx) ir_constant(this->primary_expression.double_constant); break; + case ast_uint64_constant: + result = new(ctx) ir_constant(this->primary_expression.uint64_constant); + break; + + case ast_int64_constant: + result = new(ctx) ir_constant(this->primary_expression.int64_constant); + break; + case ast_sequence: { /* It should not be possible to generate a sequence in the AST without * any expressions in it. @@ -2134,6 +2146,8 @@ ast_expression::has_sequence_subexpression() const case ast_float_constant: case ast_bool_constant: case ast_double_constant: + case ast_int64_constant: + case ast_uint64_constant: return false; case ast_aggregate: diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll index 4c0980fc248..039eb43038d 100644 --- a/src/compiler/glsl/glsl_lexer.ll +++ b/src/compiler/glsl/glsl_lexer.ll @@ -107,17 +107,29 @@ literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state, { bool is_uint = (text[len - 1] == 'u' || text[len - 1] == 'U'); + bool is_long = (text[len - 1] == 'l' || text[len - 1] == 'L'); const char *digits = text; + if (is_long) + is_uint = (text[len - 2] == 'u' && text[len - 1] == 'l') || + (text[len - 2] == 'U' && text[len - 1] == 'L'); /* Skip "0x" */ if (base == 16) digits += 2; unsigned long long value = strtoull(digits, NULL, base); - lval->n = (int)value; + if (is_long) + lval->n64 = (int64_t)value; + else + lval->n = (int)value; - if (value > UINT_MAX) { + if (is_long && !is_uint && base == 10 && value > (uint64_t)LLONG_MAX + 1) { + /* Tries to catch unintentionally providing a negative value. */ + _mesa_glsl_warning(lloc, state, + "signed literal value `%s' is interpreted as %lld", + text, lval->n64); + } else if (!is_long && value > UINT_MAX) { /* Note that signed 0xffffffff is valid, not out of range! */ if (state->is_version(130, 300)) { _mesa_glsl_error(lloc, state, @@ -135,7 +147,10 @@ literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state, "signed literal value `%s' is interpreted as %d", text, lval->n); } - return is_uint ? UINTCONSTANT : INTCONSTANT; + if (is_long) + return is_uint ? UINT64CONSTANT : INT64CONSTANT; + else + return is_uint ? UINTCONSTANT : INTCONSTANT; } #define LITERAL_INTEGER(base) \ @@ -462,13 +477,13 @@ layout { \|= return OR_ASSIGN; -= return SUB_ASSIGN; -[1-9][0-9]*[uU]? { +[1-9][0-9]*([uU]|[lL]|ul|UL)? { return LITERAL_INTEGER(10); } -0[xX][0-9a-fA-F]+[uU]? { +0[xX][0-9a-fA-F]+([uU]|[lL]|ul|UL)? { return LITERAL_INTEGER(16); } -0[0-7]*[uU]? { +0[0-7]*([uU]|[lL]|ul|UL)? { return LITERAL_INTEGER(8); } diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index 734dc499cca..852607455a2 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -97,6 +97,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2, %union { int n; + int64_t n64; float real; double dreal; const char *identifier; @@ -174,6 +175,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2, %token <real> FLOATCONSTANT %token <dreal> DOUBLECONSTANT %token <n> INTCONSTANT UINTCONSTANT BOOLCONSTANT +%token <n64> INT64CONSTANT UINT64CONSTANT %token <identifier> FIELD_SELECTION %token LEFT_OP RIGHT_OP %token INC_OP DEC_OP LE_OP GE_OP EQ_OP NE_OP @@ -452,6 +454,20 @@ primary_expression: $$->set_location(@1); $$->primary_expression.uint_constant = $1; } + | INT64CONSTANT + { + void *ctx = state->linalloc; + $$ = new(ctx) ast_expression(ast_int64_constant, NULL, NULL, NULL); + $$->set_location(@1); + $$->primary_expression.int64_constant = $1; + } + | UINT64CONSTANT + { + void *ctx = state->linalloc; + $$ = new(ctx) ast_expression(ast_uint64_constant, NULL, NULL, NULL); + $$->set_location(@1); + $$->primary_expression.uint64_constant = $1; + } | FLOATCONSTANT { void *ctx = state->linalloc; diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 26251ec9bb7..f542ce7f8ba 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1248,6 +1248,14 @@ ast_expression::print(void) const printf("%f ", primary_expression.double_constant); break; + case ast_int64_constant: + printf("%" PRId64 " ", primary_expression.int64_constant); + break; + + case ast_uint64_constant: + printf("%" PRIu64 " ", primary_expression.uint64_constant); + break; + case ast_bool_constant: printf("%s ", primary_expression.bool_constant diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp index 8e4b382ebd3..ad88ada13f1 100644 --- a/src/compiler/glsl/ir.cpp +++ b/src/compiler/glsl/ir.cpp @@ -613,6 +613,32 @@ ir_constant::ir_constant(int integer, unsigned vector_elements) } } +ir_constant::ir_constant(uint64_t u64, unsigned vector_elements) + : ir_rvalue(ir_type_constant) +{ + assert(vector_elements <= 4); + this->type = glsl_type::get_instance(GLSL_TYPE_UINT64, vector_elements, 1); + for (unsigned i = 0; i < vector_elements; i++) { + this->value.u64[i] = u64; + } + for (unsigned i = vector_elements; i < 16; i++) { + this->value.u64[i] = 0; + } +} + +ir_constant::ir_constant(int64_t int64, unsigned vector_elements) + : ir_rvalue(ir_type_constant) +{ + assert(vector_elements <= 4); + this->type = glsl_type::get_instance(GLSL_TYPE_INT64, vector_elements, 1); + for (unsigned i = 0; i < vector_elements; i++) { + this->value.i64[i] = int64; + } + for (unsigned i = vector_elements; i < 16; i++) { + this->value.i64[i] = 0; + } +} + ir_constant::ir_constant(bool b, unsigned vector_elements) : ir_rvalue(ir_type_constant) { @@ -716,6 +742,11 @@ ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) for (unsigned i = 0; i < type->components(); i++) this->value.d[i] = value->value.d[0]; break; + case GLSL_TYPE_UINT64: + case GLSL_TYPE_INT64: + for (unsigned i = 0; i < type->components(); i++) + this->value.u64[i] = value->value.u64[0]; + break; case GLSL_TYPE_BOOL: for (unsigned i = 0; i < type->components(); i++) this->value.b[i] = value->value.b[0]; @@ -778,6 +809,12 @@ ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) case GLSL_TYPE_DOUBLE: this->value.d[i] = value->get_double_component(j); break; + case GLSL_TYPE_UINT64: + this->value.u64[i] = value->get_uint64_component(j); + break; + case GLSL_TYPE_INT64: + this->value.i64[i] = value->get_int64_component(j); + break; default: /* FINISHME: What to do? Exceptions are not the answer. */ @@ -831,6 +868,8 @@ ir_constant::get_bool_component(unsigned i) const case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; case GLSL_TYPE_BOOL: return this->value.b[i]; case GLSL_TYPE_DOUBLE: return this->value.d[i] != 0.0; + case GLSL_TYPE_UINT64: return this->value.u64[i] != 0; + case GLSL_TYPE_INT64: return this->value.i64[i] != 0; default: assert(!"Should not get here."); break; } @@ -849,6 +888,8 @@ ir_constant::get_float_component(unsigned i) const case GLSL_TYPE_FLOAT: return this->value.f[i]; case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f; case GLSL_TYPE_DOUBLE: return (float) this->value.d[i]; + case GLSL_TYPE_UINT64: return (float) this->value.u64[i]; + case GLSL_TYPE_INT64: return (float) this->value.i64[i]; default: assert(!"Should not get here."); break; } @@ -867,6 +908,8 @@ ir_constant::get_double_component(unsigned i) const case GLSL_TYPE_FLOAT: return (double) this->value.f[i]; case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0; case GLSL_TYPE_DOUBLE: return this->value.d[i]; + case GLSL_TYPE_UINT64: return (double) this->value.u64[i]; + case GLSL_TYPE_INT64: return (double) this->value.i64[i]; default: assert(!"Should not get here."); break; } @@ -885,6 +928,8 @@ ir_constant::get_int_component(unsigned i) const case GLSL_TYPE_FLOAT: return (int) this->value.f[i]; case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; case GLSL_TYPE_DOUBLE: return (int) this->value.d[i]; + case GLSL_TYPE_UINT64: return (int) this->value.u64[i]; + case GLSL_TYPE_INT64: return (int) this->value.i64[i]; default: assert(!"Should not get here."); break; } @@ -903,6 +948,48 @@ ir_constant::get_uint_component(unsigned i) const case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i]; case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; case GLSL_TYPE_DOUBLE: return (unsigned) this->value.d[i]; + case GLSL_TYPE_UINT64: return (unsigned) this->value.u64[i]; + case GLSL_TYPE_INT64: return (unsigned) this->value.i64[i]; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0; +} + +int64_t +ir_constant::get_int64_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i]; + case GLSL_TYPE_INT: return this->value.i[i]; + case GLSL_TYPE_FLOAT: return (int64_t) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; + case GLSL_TYPE_DOUBLE: return (int64_t) this->value.d[i]; + case GLSL_TYPE_UINT64: return (int64_t) this->value.u64[i]; + case GLSL_TYPE_INT64: return this->value.i64[i]; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0; +} + +uint64_t +ir_constant::get_uint64_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i]; + case GLSL_TYPE_INT: return this->value.i[i]; + case GLSL_TYPE_FLOAT: return (uint64_t) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; + case GLSL_TYPE_DOUBLE: return (uint64_t) this->value.d[i]; + case GLSL_TYPE_UINT64: return this->value.u64[i]; + case GLSL_TYPE_INT64: return (uint64_t) this->value.i64[i]; default: assert(!"Should not get here."); break; } @@ -968,6 +1055,8 @@ ir_constant::copy_offset(ir_constant *src, int offset) case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_DOUBLE: + case GLSL_TYPE_UINT64: + case GLSL_TYPE_INT64: case GLSL_TYPE_BOOL: { unsigned int size = src->type->components(); assert (size <= this->type->components() - offset); @@ -988,6 +1077,12 @@ ir_constant::copy_offset(ir_constant *src, int offset) case GLSL_TYPE_DOUBLE: value.d[i+offset] = src->get_double_component(i); break; + case GLSL_TYPE_UINT64: + value.u64[i+offset] = src->get_uint64_component(i); + break; + case GLSL_TYPE_INT64: + value.i64[i+offset] = src->get_int64_component(i); + break; default: // Shut up the compiler break; } @@ -1047,6 +1142,12 @@ ir_constant::copy_masked_offset(ir_constant *src, int offset, unsigned int mask) case GLSL_TYPE_DOUBLE: value.d[i+offset] = src->get_double_component(id++); break; + case GLSL_TYPE_UINT64: + value.u64[i+offset] = src->get_uint64_component(id++); + break; + case GLSL_TYPE_INT64: + value.i64[i+offset] = src->get_int64_component(id++); + break; default: assert(!"Should not get here."); return; @@ -1111,6 +1212,14 @@ ir_constant::has_value(const ir_constant *c) const if (this->value.d[i] != c->value.d[i]) return false; break; + case GLSL_TYPE_UINT64: + if (this->value.u64[i] != c->value.u64[i]) + return false; + break; + case GLSL_TYPE_INT64: + if (this->value.i64[i] != c->value.i64[i]) + return false; + break; default: assert(!"Should not get here."); return false; @@ -1152,6 +1261,14 @@ ir_constant::is_value(float f, int i) const if (this->value.d[c] != double(f)) return false; break; + case GLSL_TYPE_UINT64: + if (this->value.u64[c] != uint64_t(i)) + return false; + break; + case GLSL_TYPE_INT64: + if (this->value.i64[c] != i) + return false; + break; default: /* The only other base types are structures, arrays, and samplers. * Samplers cannot be constants, and the others should have been diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index a11dccd2e9b..afcbe295c39 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -2093,6 +2093,8 @@ union ir_constant_data { float f[16]; bool b[16]; double d[16]; + uint64_t u64[16]; + int64_t i64[16]; }; @@ -2104,6 +2106,8 @@ public: ir_constant(int i, unsigned vector_elements=1); ir_constant(float f, unsigned vector_elements=1); ir_constant(double d, unsigned vector_elements=1); + ir_constant(uint64_t u64, unsigned vector_elements=1); + ir_constant(int64_t i64, unsigned vector_elements=1); /** * Construct an ir_constant from a list of ir_constant values @@ -2154,6 +2158,8 @@ public: double get_double_component(unsigned i) const; int get_int_component(unsigned i) const; unsigned get_uint_component(unsigned i) const; + int64_t get_int64_component(unsigned i) const; + uint64_t get_uint64_component(unsigned i) const; /*@}*/ ir_constant *get_array_element(unsigned i) const; |