diff options
author | Dave Airlie <[email protected]> | 2016-02-04 16:48:18 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-02-09 10:52:08 +1000 |
commit | bb8bbe34e3d355c457578060c5926dfc23abecfd (patch) | |
tree | 82886029662dee978c666b752c84ef6a1b4c6ea0 /src | |
parent | 52801766a00ba3b2a93e14d1ac80afd8980d15d8 (diff) |
st/mesa: handle indirect samplers in arrays/structs properly (v4.1)
The state tracker never handled this properly, and it finally
annoyed me for the second time so I decided to fix it properly.
This is inspired by the NIR sampler lowering code and I only realised
NIR seems to do its deref ordering different to GLSL at the last
minute, once I got that things got much easier.
it fixes a bunch of tests in
tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/
v2: fix AoA tests when forced on.
I was right I didn't need all that code, fixing the AoA code
meant cleaning up a chunk of code I didn't like in the array
handling.
v3: start generalising the code a bit more for atomics.
v3.1: use UniformRemapTable
v4: handle uniforms differently using the param_index,
and go back to UniformStorage
fix issues identified by Timothy with deref handling.
v4.1: squash const fix and move handling 1D const out
of recursive function.
Reviewed-by: Timothy Arceri <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 141 |
1 files changed, 123 insertions, 18 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 4b5f2a3fc57..ea59d78e154 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -40,7 +40,6 @@ #include "main/uniforms.h" #include "main/shaderapi.h" #include "program/prog_instruction.h" -#include "program/sampler.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" @@ -257,6 +256,7 @@ public: GLboolean cond_update; bool saturate; st_src_reg sampler; /**< sampler register */ + int sampler_base; int sampler_array_size; /**< 1-based size of sampler array, 1 if not array */ int tex_target; /**< One of TEXTURE_*_INDEX */ glsl_base_type tex_type; @@ -502,6 +502,19 @@ public: void emit_arl(ir_instruction *ir, st_dst_reg dst, st_src_reg src0); + void get_deref_offsets(ir_dereference *ir, + unsigned *array_size, + unsigned *base, + unsigned *index, + st_src_reg *reladdr); + void calc_deref_offsets(ir_dereference *head, + ir_dereference *tail, + unsigned *array_elements, + unsigned *base, + unsigned *index, + st_src_reg *indirect, + unsigned *location); + bool try_emit_mad(ir_expression *ir, int mul_operand); bool try_emit_mad_for_and_not(ir_expression *ir, @@ -3437,17 +3450,112 @@ glsl_to_tgsi_visitor::visit(ir_call *ir) } void +glsl_to_tgsi_visitor::calc_deref_offsets(ir_dereference *head, + ir_dereference *tail, + unsigned *array_elements, + unsigned *base, + unsigned *index, + st_src_reg *indirect, + unsigned *location) +{ + switch (tail->ir_type) { + case ir_type_dereference_record: { + ir_dereference_record *deref_record = tail->as_dereference_record(); + const glsl_type *struct_type = deref_record->record->type; + int field_index = deref_record->record->type->field_index(deref_record->field); + + calc_deref_offsets(head, deref_record->record->as_dereference(), array_elements, base, index, indirect, location); + + assert(field_index >= 0); + *location += struct_type->record_location_offset(field_index); + break; + } + + case ir_type_dereference_array: { + ir_dereference_array *deref_arr = tail->as_dereference_array(); + ir_constant *array_index = deref_arr->array_index->constant_expression_value(); + + if (!array_index) { + st_src_reg temp_reg; + st_dst_reg temp_dst; + + temp_reg = get_temp(glsl_type::uint_type); + temp_dst = st_dst_reg(temp_reg); + temp_dst.writemask = 1; + + deref_arr->array_index->accept(this); + if (*array_elements != 1) + emit_asm(NULL, TGSI_OPCODE_MUL, temp_dst, this->result, st_src_reg_for_int(*array_elements)); + else + emit_asm(NULL, TGSI_OPCODE_MOV, temp_dst, this->result); + + if (indirect->file == PROGRAM_UNDEFINED) + *indirect = temp_reg; + else { + temp_dst = st_dst_reg(*indirect); + temp_dst.writemask = 1; + emit_asm(NULL, TGSI_OPCODE_ADD, temp_dst, *indirect, temp_reg); + } + } else + *index += array_index->value.u[0] * *array_elements; + + *array_elements *= deref_arr->array->type->length; + + calc_deref_offsets(head, deref_arr->array->as_dereference(), array_elements, base, index, indirect, location); + break; + } + default: + break; + } +} + +void +glsl_to_tgsi_visitor::get_deref_offsets(ir_dereference *ir, + unsigned *array_size, + unsigned *base, + unsigned *index, + st_src_reg *reladdr) +{ + GLuint shader = _mesa_program_enum_to_shader_stage(this->prog->Target); + unsigned location = 0; + ir_variable *var = ir->variable_referenced(); + + memset(reladdr, 0, sizeof(*reladdr)); + reladdr->file = PROGRAM_UNDEFINED; + + *base = 0; + *array_size = 1; + + assert(var); + location = var->data.location; + calc_deref_offsets(ir, ir, array_size, base, index, reladdr, &location); + + /* + * If we end up with no indirect then adjust the base to the index, + * and set the array size to 1. + */ + if (reladdr->file == PROGRAM_UNDEFINED) { + *base = *index; + *array_size = 1; + } + + if (location != 0xffffffff) { + *base += this->shader_program->UniformStorage[location].opaque[shader].index; + *index += this->shader_program->UniformStorage[location].opaque[shader].index; + } +} + +void glsl_to_tgsi_visitor::visit(ir_texture *ir) { st_src_reg result_src, coord, cube_sc, lod_info, projector, dx, dy; st_src_reg offset[MAX_GLSL_TEXTURE_OFFSET], sample_index, component; - st_src_reg levels_src; + st_src_reg levels_src, reladdr; st_dst_reg result_dst, coord_dst, cube_sc_dst; glsl_to_tgsi_instruction *inst = NULL; unsigned opcode = TGSI_OPCODE_NOP; const glsl_type *sampler_type = ir->sampler->type; - ir_rvalue *sampler_index = - _mesa_get_sampler_array_nonconst_index(ir->sampler); + unsigned sampler_array_size = 1, sampler_index = 0, sampler_base = 0; bool is_cube_array = false; unsigned i; @@ -3669,10 +3777,10 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) coord_dst.writemask = WRITEMASK_XYZW; } - if (sampler_index) { - sampler_index->accept(this); - emit_arl(ir, sampler_reladdr, this->result); - } + get_deref_offsets(ir->sampler, &sampler_array_size, &sampler_base, + &sampler_index, &reladdr); + if (reladdr.file != PROGRAM_UNDEFINED) + emit_arl(ir, sampler_reladdr, reladdr); if (opcode == TGSI_OPCODE_TXD) inst = emit_asm(ir, opcode, result_dst, coord, dx, dy); @@ -3705,16 +3813,13 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) if (ir->shadow_comparitor) inst->tex_shadow = GL_TRUE; - inst->sampler.index = _mesa_get_sampler_uniform_value(ir->sampler, - this->shader_program, - this->prog); - if (sampler_index) { + inst->sampler.index = sampler_index; + inst->sampler_array_size = sampler_array_size; + inst->sampler_base = sampler_base; + + if (reladdr.file != PROGRAM_UNDEFINED) { inst->sampler.reladdr = ralloc(mem_ctx, st_src_reg); - memcpy(inst->sampler.reladdr, &sampler_reladdr, sizeof(sampler_reladdr)); - inst->sampler_array_size = - ir->sampler->as_dereference_array()->array->type->array_size(); - } else { - inst->sampler_array_size = 1; + memcpy(inst->sampler.reladdr, &reladdr, sizeof(reladdr)); } if (ir->offset) { @@ -3915,7 +4020,7 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog) foreach_in_list(glsl_to_tgsi_instruction, inst, &v->instructions) { if (inst->info->is_tex) { for (int i = 0; i < inst->sampler_array_size; i++) { - unsigned idx = inst->sampler.index + i; + unsigned idx = inst->sampler_base + i; v->samplers_used |= 1 << idx; debug_assert(idx < (int)ARRAY_SIZE(v->sampler_types)); |