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authorBrian Paul <[email protected]>2009-09-21 16:07:14 -0600
committerBrian Paul <[email protected]>2009-09-21 16:10:50 -0600
commit972e995b148c220d32f2bf8c0a17c138deec6506 (patch)
tree8ad73b0cc2fca41d4b440b1c776bc4f7020800e0 /src
parent83019ffc0708708af7ee1ddbf3cbf949bcf076bd (diff)
vbo: disable the GL_ARB_draw_elements_base_vertex rebase path
This was introduced with commit 92d7ed8a20d4a018ce5324e6537ae7b478b9e5bf. It causes rendering of stray polygons (with sw rendering at least) when running the OGL Distilled / Picking demo (click on an object). This needs additional debugging to fix/restore. Found one suspect thing: in _tnl_draw_prims() there's some mixed signed/ unsigned arithmetic/comparing at line 422 that may be incorrect.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/vbo/vbo_rebase.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index 799a25fc1cb..55a82ee369e 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -127,7 +127,10 @@ void vbo_rebase_prims( GLcontext *ctx,
_mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
- if (ib && ctx->Extensions.ARB_draw_elements_base_vertex) {
+ /* XXX this path is disabled for now.
+ * There's rendering corruption in some apps when it's enabled.
+ */
+ if (0 && ib && ctx->Extensions.ARB_draw_elements_base_vertex) {
/* If we can just tell the hardware or the TNL to interpret our
* indices with a different base, do so.
*/