diff options
author | Kenneth Graunke <[email protected]> | 2014-07-15 16:34:56 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-07-16 15:43:13 -0700 |
commit | 9697f8088f9e1c1b1f1b39b57a26ac4bd21b247f (patch) | |
tree | 6bf19d582464b2227ad82e36b5078f220f6fa018 /src | |
parent | 99f8ea295fe370fe0572ca29ad8bf48108cb722b (diff) |
glsl: Make the tree rebalancer bail on matrix operands.
It doesn't handle things like (vector * matrix) correctly, and
apparently Matt's intention was to bail.
Fixes shader compilation in Natural Selection 2.
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/opt_rebalance_tree.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/opt_rebalance_tree.cpp b/src/glsl/opt_rebalance_tree.cpp index daabdc9fa99..7ef0d2db392 100644 --- a/src/glsl/opt_rebalance_tree.cpp +++ b/src/glsl/opt_rebalance_tree.cpp @@ -217,7 +217,9 @@ is_reduction(ir_instruction *ir, void *data) * constant fold once split up. Handling matrices will need some more * work. */ - if (expr->type->is_matrix()) { + if (expr->type->is_matrix() || + expr->operands[0]->type->is_matrix() || + (expr->operands[1] && expr->operands[1]->type->is_matrix())) { ird->is_reduction = false; return; } |