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authorIago Toral Quiroga <[email protected]>2015-10-16 11:40:52 +0200
committerIago Toral Quiroga <[email protected]>2015-10-19 08:20:40 +0200
commit5a9ff87d0f10bae5dba4b2bebd28f2625cd485aa (patch)
treea4d29ff7298111e3632370eb3bf449309ea1e0a4 /src
parent55403665b6bff3778ba335e9fd7821fc9a11ad2b (diff)
st/mesa: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
The latter holds both UBOs and SSBOs, but here we only want UBOs. Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_atom_constbuf.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 69e26cb6c26..acaa85d9356 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -234,11 +234,11 @@ static void st_bind_ubos(struct st_context *st,
if (!shader)
return;
- for (i = 0; i < shader->NumBufferInterfaceBlocks; i++) {
+ for (i = 0; i < shader->NumUniformBlocks; i++) {
struct gl_uniform_buffer_binding *binding;
struct st_buffer_object *st_obj;
- binding = &st->ctx->UniformBufferBindings[shader->BufferInterfaceBlocks[i].Binding];
+ binding = &st->ctx->UniformBufferBindings[shader->UniformBlocks[i]->Binding];
st_obj = st_buffer_object(binding->BufferObject);
cb.buffer = st_obj->buffer;