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authorTimothy Arceri <[email protected]>2018-05-08 09:19:04 +1000
committerTimothy Arceri <[email protected]>2018-05-09 14:24:22 +1000
commit2a621acc8d31702a4c7e09d567c8dbc1c9231cd8 (patch)
treeaa2324ac693aada005f79d486c9123a92ef82d77 /src
parent0783399d796823fbefaab7af5551d0df90bd9dac (diff)
mesa: dont set GLSLVersion in _mesa_init_constants()
Just leave it as 0 and let the drivers set it (as they already do) to avoid redundantly initialising it. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/context.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 9a4bf8d3942..9bd4661bd86 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -639,7 +639,6 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
/* Shading language version */
- consts->GLSLVersion = 120;
_mesa_override_glsl_version(consts);
#ifdef DEBUG