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authorDave Airlie <[email protected]>2017-10-31 11:29:54 +1000
committerDave Airlie <[email protected]>2017-11-07 14:54:19 +1000
commit0084f4a42290ab54c185c9284a5670d4da4fc66e (patch)
tree01ba0fa90b6e32f59540347443045b6c72e720fc /src
parentfb87c40a58ac8fd8518c9a8e39da13385dd10978 (diff)
ac/nir: for ubo load use correct num_components
I was hacking something stupid in doom, and hit an assert for the bitcast following this, it definitely looks like this should be the number of 32-bit components, not the instr level ones. Reviewed-by: Nicolai Hähnle <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/common/ac_nir_to_llvm.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 38a65b9cd13..2ae656693fc 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -2467,7 +2467,7 @@ static LLVMValueRef visit_load_ubo_buffer(struct ac_nir_context *ctx,
}
- ret = ac_build_gather_values(&ctx->ac, results, instr->num_components);
+ ret = ac_build_gather_values(&ctx->ac, results, num_components);
return LLVMBuildBitCast(ctx->ac.builder, ret,
get_def_type(ctx, &instr->dest.ssa), "");
}