diff options
author | Ilia Mirkin <[email protected]> | 2014-06-22 13:47:19 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2014-06-28 00:51:43 -0400 |
commit | f230015206acc460571e3faf52f33111512f9dc6 (patch) | |
tree | 95ebd933339d07fc14e6a286048fcf2b87415f48 /src | |
parent | a001ca98e155213ebde343957a934e1b8bb9db3d (diff) |
mesa: expose ARB_seamless_cubemap_per_texture when supported
All of the bits appear to already be in place to support this in the
sampler (which the original AMD version didn't allow).
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/extensions.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 25e3dab4f2a..522f5adb3b9 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -136,6 +136,7 @@ static const struct extension extension_table[] = { { "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 }, { "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 }, { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 }, + { "GL_ARB_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2013 }, { "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 }, { "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 }, { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 }, |