diff options
author | Timothy Arceri <[email protected]> | 2015-06-15 21:00:47 +1000 |
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committer | Timothy Arceri <[email protected]> | 2015-06-16 20:58:59 +1000 |
commit | da6996485f2ca636218e3d83b53cf6a450bb9b38 (patch) | |
tree | fd7e7d821517e6258da747dc4775061f942bf954 /src | |
parent | 7d88ab42b9dda825feddbae774a2a48ddf3cbec2 (diff) |
Revert "glsl: remove restriction on unsized arrays in GLSL ES 3.10"
This reverts commit adee54f8269c5e9f4fde91d19f0e465afc8f14d8.
Further down in the GLSL ES 3.10 spec it say:
"If an array is declared as the last member of a shader storage block
and the size is not specified at compile-time, it is sized at run-time.
In all other cases, arrays are sized only at compile-time."
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index fc24305b244..259e01e0ca4 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3943,15 +3943,7 @@ ast_declarator_list::hir(exec_list *instructions, decl->identifier); } - /* GLSL ES 3.10 removes the restriction on unsized arrays. - * - * Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says: - * - * "Variables of the same type can be aggregated into arrays by - * declaring a name followed by brackets ([ ]) enclosing an - * optional size." - */ - if (state->es_shader && state->language_version < 310) { + if (state->es_shader) { const glsl_type *const t = (earlier == NULL) ? var->type : earlier->type; |