diff options
author | Keith Whitwell <[email protected]> | 2010-11-02 17:51:34 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2010-11-03 09:36:01 +0000 |
commit | d4fab99c1c20334131b446b0032303a8b3c5c1a1 (patch) | |
tree | 71c00c3b48cdcd3e8439e6751ee708ccf42233a0 /src | |
parent | 29c4a15bf61a76cd71ffa5b8f09706d0eab84281 (diff) |
r600g: use a buffer in GTT as intermediate on texture up and downloads
Generalize the existing tiled_buffer path in texture transfers for use
in some non-tiled up and downloads.
Use a staging buffer, which the winsys will restrict to GTT memory.
GTT buffers have the major advantage when they are mapped, they are
cachable, which is a very nice property for downloads, usually the CPU
will want to do look at the data it downloaded.
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/r600/r600_resource.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/r600/r600_texture.c | 85 |
2 files changed, 64 insertions, 23 deletions
diff --git a/src/gallium/drivers/r600/r600_resource.h b/src/gallium/drivers/r600/r600_resource.h index d152285815c..d24d5a102dd 100644 --- a/src/gallium/drivers/r600/r600_resource.h +++ b/src/gallium/drivers/r600/r600_resource.h @@ -35,7 +35,7 @@ struct r600_transfer { /* Buffer transfer. */ struct pipe_transfer *buffer_transfer; unsigned offset; - struct pipe_resource *linear_texture; + struct pipe_resource *staging_texture; }; /* This gets further specialized into either buffer or texture diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c index 9a52cfa46e2..8fbe4a04879 100644 --- a/src/gallium/drivers/r600/r600_texture.c +++ b/src/gallium/drivers/r600/r600_texture.c @@ -40,8 +40,8 @@ extern struct u_resource_vtbl r600_texture_vtbl; -/* Copy from a tiled texture to a detiled one. */ -static void r600_copy_from_tiled_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) +/* Copy from a full GPU texture to a transfer's staging one. */ +static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) { struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; struct pipe_resource *texture = transfer->resource; @@ -49,15 +49,15 @@ static void r600_copy_from_tiled_texture(struct pipe_context *ctx, struct r600_t subdst.face = 0; subdst.level = 0; - ctx->resource_copy_region(ctx, rtransfer->linear_texture, + ctx->resource_copy_region(ctx, rtransfer->staging_texture, subdst, 0, 0, 0, texture, transfer->sr, transfer->box.x, transfer->box.y, transfer->box.z, transfer->box.width, transfer->box.height); } -/* Copy from a detiled texture to a tiled one. */ -static void r600_copy_into_tiled_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) +/* Copy from a transfer's staging texture to a full GPU one. */ +static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) { struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; struct pipe_resource *texture = transfer->resource; @@ -67,7 +67,7 @@ static void r600_copy_into_tiled_texture(struct pipe_context *ctx, struct r600_t subsrc.level = 0; ctx->resource_copy_region(ctx, texture, transfer->sr, transfer->box.x, transfer->box.y, transfer->box.z, - rtransfer->linear_texture, subsrc, + rtransfer->staging_texture, subsrc, 0, 0, 0, transfer->box.width, transfer->box.height); @@ -435,10 +435,20 @@ int r600_texture_depth_flush(struct pipe_context *ctx, } out: + /* XXX: only do this if the depth texture has actually changed: + */ r600_blit_uncompress_depth_ptr(ctx, rtex); return 0; } +/* Needs adjustment for pixelformat: + */ +static INLINE unsigned u_box_volume( const struct pipe_box *box ) +{ + return box->width * box->depth * box->height; +}; + + struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx, struct pipe_resource *texture, struct pipe_subresource sr, @@ -449,6 +459,35 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx, struct pipe_resource resource; struct r600_transfer *trans; int r; + boolean use_staging_texture = FALSE; + boolean discard = FALSE; + + if (!(usage & PIPE_TRANSFER_READ) && (usage & PIPE_TRANSFER_DISCARD)) + discard = TRUE; + + /* We cannot map a tiled texture directly because the data is + * in a different order, therefore we do detiling using a blit. + * + * Also, use a temporary in GTT memory for read transfers, as + * the CPU is much happier reading out of cached system memory + * than uncached VRAM. + */ + if (rtex->tiled) + use_staging_texture = TRUE; + + if (usage & PIPE_TRANSFER_READ && + u_box_volume(box) > 1024) + use_staging_texture = TRUE; + + /* XXX: Use a staging texture for uploads if the underlying BO + * is busy. No interface for checking that currently? so do + * it eagerly whenever the transfer doesn't require a readback + * and might block. + */ + if ((usage & PIPE_TRANSFER_WRITE) && + discard && + !(usage & (PIPE_TRANSFER_DONTBLOCK | PIPE_TRANSFER_UNSYNCHRONIZED))) + use_staging_texture = TRUE; trans = CALLOC_STRUCT(r600_transfer); if (trans == NULL) @@ -458,6 +497,10 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx, trans->transfer.usage = usage; trans->transfer.box = *box; if (rtex->depth) { + /* XXX: only readback the rectangle which is being mapped? + */ + /* XXX: when discard is true, no need to read back from depth texture + */ r = r600_texture_depth_flush(ctx, texture); if (r < 0) { R600_ERR("failed to create temporary texture to hold untiled copy\n"); @@ -465,7 +508,7 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx, FREE(trans); return NULL; } - } else if (rtex->tiled) { + } else if (use_staging_texture) { resource.target = PIPE_TEXTURE_2D; resource.format = texture->format; resource.width0 = box->width; @@ -473,7 +516,7 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx, resource.depth0 = 1; resource.last_level = 0; resource.nr_samples = 0; - resource.usage = PIPE_USAGE_DYNAMIC; + resource.usage = PIPE_USAGE_STAGING; resource.bind = 0; resource.flags = R600_RESOURCE_FLAG_TRANSFER; /* For texture reading, the temporary (detiled) texture is used as @@ -487,8 +530,8 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx, resource.bind |= PIPE_BIND_SAMPLER_VIEW; } /* Create the temporary texture. */ - trans->linear_texture = ctx->screen->resource_create(ctx->screen, &resource); - if (trans->linear_texture == NULL) { + trans->staging_texture = ctx->screen->resource_create(ctx->screen, &resource); + if (trans->staging_texture == NULL) { R600_ERR("failed to create temporary texture to hold untiled copy\n"); pipe_resource_reference(&trans->transfer.resource, NULL); FREE(trans); @@ -496,11 +539,9 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx, } trans->transfer.stride = - ((struct r600_resource_texture *)trans->linear_texture)->pitch_in_bytes[0]; - if (usage & PIPE_TRANSFER_READ) { - /* We cannot map a tiled texture directly because the data is - * in a different order, therefore we do detiling using a blit. */ - r600_copy_from_tiled_texture(ctx, trans); + ((struct r600_resource_texture *)trans->staging_texture)->pitch_in_bytes[0]; + if (!discard) { + r600_copy_to_staging_texture(ctx, trans); /* Always referenced in the blit. */ ctx->flush(ctx, 0, NULL); } @@ -517,11 +558,11 @@ void r600_texture_transfer_destroy(struct pipe_context *ctx, struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource; - if (rtransfer->linear_texture) { + if (rtransfer->staging_texture) { if (transfer->usage & PIPE_TRANSFER_WRITE) { - r600_copy_into_tiled_texture(ctx, rtransfer); + r600_copy_from_staging_texture(ctx, rtransfer); } - pipe_resource_reference(&rtransfer->linear_texture, NULL); + pipe_resource_reference(&rtransfer->staging_texture, NULL); } if (rtex->flushed_depth_texture) { pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL); @@ -541,8 +582,8 @@ void* r600_texture_transfer_map(struct pipe_context *ctx, unsigned usage = 0; char *map; - if (rtransfer->linear_texture) { - bo = ((struct r600_resource *)rtransfer->linear_texture)->bo; + if (rtransfer->staging_texture) { + bo = ((struct r600_resource *)rtransfer->staging_texture)->bo; } else { struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource; @@ -593,8 +634,8 @@ void r600_texture_transfer_unmap(struct pipe_context *ctx, struct radeon *radeon = (struct radeon *)ctx->screen->winsys; struct r600_bo *bo; - if (rtransfer->linear_texture) { - bo = ((struct r600_resource *)rtransfer->linear_texture)->bo; + if (rtransfer->staging_texture) { + bo = ((struct r600_resource *)rtransfer->staging_texture)->bo; } else { struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource; |