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authorFredrik Höglund <[email protected]>2015-03-02 18:35:10 +0100
committerFredrik Höglund <[email protected]>2015-05-08 15:31:03 +0200
commitcc9b68e9c91165ef125338542aebf27a9c8c1406 (patch)
treeddad819f8ac197eac28abdd787c3578ee731dd83 /src
parentc59b5317fc1ad7648b8b945d175b7e1b841c5098 (diff)
mesa: Implement VertexArrayVertexBuffer
Reviewed-by: Laura Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mapi/glapi/gen/ARB_direct_state_access.xml8
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp1
-rw-r--r--src/mesa/main/varray.c83
-rw-r--r--src/mesa/main/varray.h4
4 files changed, 71 insertions, 25 deletions
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml
index 570c5fdfc8f..46f5ea28c0e 100644
--- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
+++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
@@ -470,6 +470,14 @@
<param name="buffer" type="GLuint" />
</function>
+ <function name="VertexArrayVertexBuffer" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="stride" type="GLsizei" />
+ </function>
+
<!-- Sampler object functions -->
<function name="CreateSamplers" offset="assign">
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 4195f6beaf4..906ffaf6d04 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -1021,6 +1021,7 @@ const struct function gl_core_functions_possible[] = {
{ "glDisableVertexArrayAttrib", 45, -1 },
{ "glEnableVertexArrayAttrib", 45, -1 },
{ "glVertexArrayElementBuffer", 45, -1 },
+ { "glVertexArrayVertexBuffer", 45, -1 },
{ "glCreateSamplers", 45, -1 },
{ "glCreateProgramPipelines", 45, -1 },
{ "glCreateQueries", 45, -1 },
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index d2cb62170a1..bbefc389cd2 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1487,38 +1487,25 @@ _mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type)
/**
* GL_ARB_vertex_attrib_binding
*/
-void GLAPIENTRY
-_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
- GLsizei stride)
+static void
+vertex_array_vertex_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+ GLuint bindingIndex, GLuint buffer, GLintptr offset,
+ GLsizei stride, const char *func)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_vertex_array_object * const vao = ctx->Array.VAO;
struct gl_buffer_object *vbo;
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* The ARB_vertex_attrib_binding spec says:
*
- * "An INVALID_OPERATION error is generated if no vertex array object
- * is bound."
- */
- if (ctx->API == API_OPENGL_CORE &&
- ctx->Array.VAO == ctx->Array.DefaultVAO) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindVertexBuffer(No array object bound)");
- return;
- }
-
- /* The ARB_vertex_attrib_binding spec says:
- *
* "An INVALID_VALUE error is generated if <bindingindex> is greater than
* the value of MAX_VERTEX_ATTRIB_BINDINGS."
*/
if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindVertexBuffer(bindingindex=%u > "
+ "%s(bindingindex=%u > "
"GL_MAX_VERTEX_ATTRIB_BINDINGS)",
- bindingIndex);
+ func, bindingIndex);
return;
}
@@ -1529,21 +1516,21 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
*/
if (offset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindVertexBuffer(offset=%" PRId64 " < 0)",
- (int64_t) offset);
+ "%s(offset=%" PRId64 " < 0)",
+ func, (int64_t) offset);
return;
}
if (stride < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindVertexBuffer(stride=%d < 0)", stride);
+ "%s(stride=%d < 0)", func, stride);
return;
}
if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
stride > ctx->Const.MaxVertexAttribStride) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindVertexBuffer(stride=%d > "
- "GL_MAX_VERTEX_ATTRIB_STRIDE)", stride);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
+ "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
return;
}
@@ -1563,7 +1550,7 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
* object references (automatically gen it).
*/
if (!_mesa_handle_bind_buffer_gen(ctx, GL_ARRAY_BUFFER, buffer,
- &vbo, "glBindVertexBuffer"))
+ &vbo, func))
return;
} else {
/* The ARB_vertex_attrib_binding spec says:
@@ -1580,6 +1567,52 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
void GLAPIENTRY
+_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
+ GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_OPERATION error is generated if no vertex array object
+ * is bound."
+ */
+ if (ctx->API == API_OPENGL_CORE &&
+ ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindVertexBuffer(No array object bound)");
+ return;
+ }
+
+ vertex_array_vertex_buffer(ctx, ctx->Array.VAO, bindingIndex,
+ buffer, offset, stride, "glBindVertexBuffer");
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao;
+
+ /* The ARB_direct_state_access specification says:
+ *
+ * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
+ * if <vaobj> is not [compatibility profile: zero or] the name of an
+ * existing vertex array object."
+ */
+ vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffer");
+ if (!vao)
+ return;
+
+ vertex_array_vertex_buffer(ctx, vao, bindingIndex,
+ buffer, offset, stride,
+ "glVertexArrayVertexBuffer");
+}
+
+
+void GLAPIENTRY
_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
const GLintptr *offsets, const GLsizei *strides)
{
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index a86dc6512e7..6dd3ffc7ba6 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -291,6 +291,10 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride);
extern void GLAPIENTRY
+_mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride);
+
+extern void GLAPIENTRY
_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
const GLintptr *offsets, const GLsizei *strides);