diff options
author | Eric Anholt <[email protected]> | 2018-01-10 12:22:38 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-01-12 21:56:24 -0800 |
commit | acf30e4916457476c46ebee6977bf66e1512387b (patch) | |
tree | 89767b749feabd1b81fedb365b562529ca3cb276 /src | |
parent | 725d73981a338e967a2c83499e98081e95097fb3 (diff) |
broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.
For V4.1 texturing, I need the V4.1 XML, so the main compiler needs to
stop including V3.3 XML.
Diffstat (limited to 'src')
-rw-r--r-- | src/broadcom/Makefile.sources | 1 | ||||
-rw-r--r-- | src/broadcom/compiler/meson.build | 1 | ||||
-rw-r--r-- | src/broadcom/compiler/nir_to_vir.c | 36 | ||||
-rw-r--r-- | src/broadcom/compiler/v3d33_vpm_setup.c | 75 | ||||
-rw-r--r-- | src/broadcom/compiler/v3d_compiler.h | 3 |
5 files changed, 82 insertions, 34 deletions
diff --git a/src/broadcom/Makefile.sources b/src/broadcom/Makefile.sources index 2a6351b9a11..827c1944af6 100644 --- a/src/broadcom/Makefile.sources +++ b/src/broadcom/Makefile.sources @@ -29,6 +29,7 @@ BROADCOM_FILES = \ compiler/vir_to_qpu.c \ compiler/qpu_schedule.c \ compiler/qpu_validate.c \ + compiler/v3d33_vpm_setup.c \ compiler/v3d_compiler.h \ compiler/v3d_nir_lower_io.c \ compiler/v3d_nir_lower_txf_ms.c \ diff --git a/src/broadcom/compiler/meson.build b/src/broadcom/compiler/meson.build index 8f2ee7542c0..8a7211b649c 100644 --- a/src/broadcom/compiler/meson.build +++ b/src/broadcom/compiler/meson.build @@ -30,6 +30,7 @@ libbroadcom_compiler_files = files( 'vir_to_qpu.c', 'qpu_schedule.c', 'qpu_validate.c', + 'v3d33_vpm_setup.c', 'v3d_compiler.h', 'v3d_nir_lower_io.c', 'v3d_nir_lower_txf_ms.c', diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 0400a683b71..e76a87ca4cb 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -1315,22 +1315,7 @@ emit_vpm_write_setup(struct v3d_compile *c) if (c->devinfo->ver >= 40) return; - uint32_t packed; - struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP unpacked = { - V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_header, - - .horiz = true, - .laned = false, - .segs = true, - .stride = 1, - .size = VPM_SETUP_SIZE_32_BIT, - .addr = 0, - }; - - V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_pack(NULL, - (uint8_t *)&packed, - &unpacked); - vir_VPMSETUP(c, vir_uniform_ui(c, packed)); + v3d33_vir_vpm_write_setup(c); } static void @@ -1443,24 +1428,7 @@ ntq_emit_vpm_read(struct v3d_compile *c, uint32_t num_components = MIN2(*remaining, 32); - struct V3D33_VPM_GENERIC_BLOCK_READ_SETUP unpacked = { - V3D33_VPM_GENERIC_BLOCK_READ_SETUP_header, - - .horiz = true, - .laned = false, - /* If the field is 0, that means a read count of 32. */ - .num = num_components & 31, - .segs = true, - .stride = 1, - .size = VPM_SETUP_SIZE_32_BIT, - .addr = c->num_inputs, - }; - - uint32_t packed; - V3D33_VPM_GENERIC_BLOCK_READ_SETUP_pack(NULL, - (uint8_t *)&packed, - &unpacked); - vir_VPMSETUP(c, vir_uniform_ui(c, packed)); + v3d33_vir_vpm_read_setup(c, num_components); *num_components_queued = num_components - 1; *remaining -= num_components; diff --git a/src/broadcom/compiler/v3d33_vpm_setup.c b/src/broadcom/compiler/v3d33_vpm_setup.c new file mode 100644 index 00000000000..8bce67dfae9 --- /dev/null +++ b/src/broadcom/compiler/v3d33_vpm_setup.c @@ -0,0 +1,75 @@ +/* + * Copyright © 2016-2018 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "v3d_compiler.h" + +/* We don't do any address packing. */ +#define __gen_user_data void +#define __gen_address_type uint32_t +#define __gen_address_offset(reloc) (*reloc) +#define __gen_emit_reloc(cl, reloc) +#include "broadcom/cle/v3d_packet_v33_pack.h" + +void +v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components) +{ + struct V3D33_VPM_GENERIC_BLOCK_READ_SETUP unpacked = { + V3D33_VPM_GENERIC_BLOCK_READ_SETUP_header, + + .horiz = true, + .laned = false, + /* If the field is 0, that means a read count of 32. */ + .num = num_components & 31, + .segs = true, + .stride = 1, + .size = VPM_SETUP_SIZE_32_BIT, + .addr = c->num_inputs, + }; + + uint32_t packed; + V3D33_VPM_GENERIC_BLOCK_READ_SETUP_pack(NULL, + (uint8_t *)&packed, + &unpacked); + vir_VPMSETUP(c, vir_uniform_ui(c, packed)); +} + +void +v3d33_vir_vpm_write_setup(struct v3d_compile *c) +{ + uint32_t packed; + struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP unpacked = { + V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_header, + + .horiz = true, + .laned = false, + .segs = true, + .stride = 1, + .size = VPM_SETUP_SIZE_32_BIT, + .addr = 0, + }; + + V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_pack(NULL, + (uint8_t *)&packed, + &unpacked); + vir_VPMSETUP(c, vir_uniform_ui(c, packed)); +} diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index cb3614edcb6..15cc16ceb60 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -684,6 +684,9 @@ void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c); void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c); void vir_lower_uniforms(struct v3d_compile *c); +void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components); +void v3d33_vir_vpm_write_setup(struct v3d_compile *c); + void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers); uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c); void qpu_validate(struct v3d_compile *c); |