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authorEric Anholt <[email protected]>2011-08-30 15:59:26 -0700
committerEric Anholt <[email protected]>2011-09-06 18:01:23 -0700
commit9f842886077258ddda5d5a32b1f5d9fe2e5818bc (patch)
tree67acdaefff6e5600710b29374e737d2621ca3b23 /src
parent87be0ac96ce5aaea2a08f1ed63871c0dd3a3f9d5 (diff)
i965/vs: Make pre-gen6 math operate in vector mode instead of scalar.
On the old backend, we used scalar mode because Mesa IR math is result.xyzw = math(op0.xxxx), which matched up well. However, in GLSL IR we do things like result.xy = math(op0.xy), so we want vector mode. For the common case of result.x = math(op0.x), performance will be the same (no cost for un-executed channels), though result.xyzw = math(op0.xxxx) would be worse. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_emit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
index 4b8b276bb39..828a9c1f9cb 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
@@ -259,7 +259,7 @@ vec4_visitor::generate_math1_gen4(vec4_instruction *inst,
BRW_MATH_SATURATE_NONE,
inst->base_mrf,
src,
- BRW_MATH_DATA_SCALAR,
+ BRW_MATH_DATA_VECTOR,
BRW_MATH_PRECISION_FULL);
}