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authorBrian Paul <[email protected]>2018-07-27 12:59:29 -0600
committerBrian Paul <[email protected]>2018-07-27 21:21:24 -0600
commit90b189e5d2c6ee0408db6a34af0b97ee373a7590 (patch)
tree3c4f42c26e95dd1e423ac4b078e8aeaf2b7756b4 /src
parentce0f42dfe46cd9a9ae63dd09dd45b2e7f660d001 (diff)
swrast: fix crash in AA line code when there's no texture
Fixes a crash running the Piglit polygon-mode-facing test (and probably others). Reviewed-by: Neha Bhende <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/swrast/s_aalinetemp.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index bebb131a5d1..64767a3a564 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -179,10 +179,12 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0) {
const GLuint u = attr - VARYING_SLOT_TEX0;
const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
- const struct gl_texture_image *texImage =
- _mesa_base_tex_image(obj);
- line.texWidth[attr] = (GLfloat) texImage->Width;
- line.texHeight[attr] = (GLfloat) texImage->Height;
+ if (obj) {
+ const struct gl_texture_image *texImage =
+ _mesa_base_tex_image(obj);
+ line.texWidth[attr] = (GLfloat) texImage->Width;
+ line.texHeight[attr] = (GLfloat) texImage->Height;
+ }
}
ATTRIB_LOOP_END
}