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authorChristian Gmeiner <[email protected]>2018-06-15 12:29:59 +0200
committerChristian Gmeiner <[email protected]>2018-06-20 17:56:37 +0200
commit8b3099353e2511c2b2fa0e979f09129f493bd77c (patch)
tree621cb88074da0f98b739ef9e6ea8284189b65ac9 /src
parentf485e5671c97468fc445da45a9ecc9d9c7dd8243 (diff)
mesa/st: only do scalar lowerings if driver benefits
As not every (upcoming) backend compiler is happy with nir_lower_xxx_to_scalar lowerings do them only if the backend is scalar (and not vec4) based. Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp39
1 files changed, 30 insertions, 9 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 3fc04c7b8b7..d24944c6af5 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -317,15 +317,18 @@ st_nir_assign_uniform_locations(struct gl_context *ctx,
}
void
-st_nir_opts(nir_shader *nir)
+st_nir_opts(nir_shader *nir, bool scalar)
{
bool progress;
do {
progress = false;
NIR_PASS_V(nir, nir_lower_vars_to_ssa);
- NIR_PASS_V(nir, nir_lower_alu_to_scalar);
- NIR_PASS_V(nir, nir_lower_phis_to_scalar);
+
+ if (scalar) {
+ NIR_PASS_V(nir, nir_lower_alu_to_scalar);
+ NIR_PASS_V(nir, nir_lower_phis_to_scalar);
+ }
NIR_PASS_V(nir, nir_lower_alu);
NIR_PASS_V(nir, nir_lower_pack);
@@ -364,6 +367,9 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
{
const nir_shader_compiler_options *options =
st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
+ enum pipe_shader_type type = pipe_shader_type_from_mesa(stage);
+ struct pipe_screen *screen = st->pipe->screen;
+ bool is_scalar = screen->get_shader_param(screen, type, PIPE_SHADER_CAP_SCALAR_ISA);
assert(options);
if (prog->nir)
@@ -406,7 +412,7 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
- st_nir_opts(nir);
+ st_nir_opts(nir, is_scalar);
return nir;
}
@@ -588,7 +594,7 @@ st_nir_get_mesa_program(struct gl_context *ctx,
}
static void
-st_nir_link_shaders(nir_shader **producer, nir_shader **consumer)
+st_nir_link_shaders(nir_shader **producer, nir_shader **consumer, bool scalar)
{
nir_lower_io_arrays_to_elements(*producer, *consumer);
@@ -615,8 +621,8 @@ st_nir_link_shaders(nir_shader **producer, nir_shader **consumer)
NIR_PASS_V(*producer, nir_lower_indirect_derefs, indirect_mask);
NIR_PASS_V(*consumer, nir_lower_indirect_derefs, indirect_mask);
- st_nir_opts(*producer);
- st_nir_opts(*consumer);
+ st_nir_opts(*producer, scalar);
+ st_nir_opts(*consumer, scalar);
}
}
@@ -627,6 +633,20 @@ st_link_nir(struct gl_context *ctx,
struct gl_shader_program *shader_program)
{
struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
+ bool is_scalar[MESA_SHADER_STAGES];
+
+ /* Determine scalar property of each shader stage */
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ struct gl_linked_shader *shader = shader_program->_LinkedShaders[i];
+ enum pipe_shader_type type;
+
+ if (shader == NULL)
+ continue;
+
+ type = pipe_shader_type_from_mesa(shader->Stage);
+ is_scalar[i] = screen->get_shader_param(screen, type, PIPE_SHADER_CAP_SCALAR_ISA);
+ }
/* Determine first and last stage. */
unsigned first = MESA_SHADER_STAGES;
@@ -655,7 +675,7 @@ st_link_nir(struct gl_context *ctx,
nir_shader *nir = shader->Program->nir;
NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
- st_nir_opts(nir);
+ st_nir_opts(nir, is_scalar[i]);
}
/* Linking the stages in the opposite order (from fragment to vertex)
@@ -670,7 +690,8 @@ st_link_nir(struct gl_context *ctx,
continue;
st_nir_link_shaders(&shader->Program->nir,
- &shader_program->_LinkedShaders[next]->Program->nir);
+ &shader_program->_LinkedShaders[next]->Program->nir,
+ is_scalar[i]);
next = i;
}