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authorHenri Verbeet <[email protected]>2011-07-04 00:57:42 +0200
committerHenri Verbeet <[email protected]>2011-07-07 20:30:13 +0200
commit86adc2b29effb573c18eb0de7016cef605ab1edc (patch)
tree125f00c7d27759095218c084b5ae826b31c459ea /src
parent2e35d90fb9a50562d3c658d45a50e16623028d8e (diff)
mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.
The total number of units used by a shader is limited to MAX_TEXTURE_UNITS, but the actual indices are only limited by MAX_COMBINED_TEXTURE_IMAGE_UNITS, since they're shared between vertex and fragment shaders. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Henri Verbeet <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/main/shaderapi.c2
-rw-r--r--src/mesa/main/uniforms.c4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f018c75cc6a..b88118366b2 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1856,7 +1856,7 @@ struct gl_program
GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
- GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
+ GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index b58e30de9c4..cb02e430c78 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1032,7 +1032,7 @@ validate_samplers(const struct gl_program *prog, char *errMsg)
"TEXTURE_2D",
"TEXTURE_1D",
};
- GLint targetUsed[MAX_TEXTURE_IMAGE_UNITS];
+ GLint targetUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
GLbitfield samplersUsed = prog->SamplersUsed;
GLuint i;
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 1c4fd82baac..dd069a3a4d1 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -580,7 +580,7 @@ _mesa_update_shader_textures_used(struct gl_program *prog)
if (prog->SamplersUsed & (1 << s)) {
GLuint unit = prog->SamplerUnits[s];
GLuint tgt = prog->SamplerTargets[s];
- assert(unit < MAX_TEXTURE_IMAGE_UNITS);
+ assert(unit < Elements(prog->TexturesUsed));
assert(tgt < NUM_TEXTURE_TARGETS);
prog->TexturesUsed[unit] |= (1 << tgt);
}
@@ -674,7 +674,7 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program,
GLuint texUnit = ((GLuint *) values)[i];
/* check that the sampler (tex unit index) is legal */
- if (texUnit >= ctx->Const.MaxTextureImageUnits) {
+ if (texUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glUniform1(invalid sampler/tex unit index for '%s')",
param->Name);