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authorIan Romanick <[email protected]>2007-06-07 13:38:06 -0700
committerIan Romanick <[email protected]>2007-06-07 13:38:06 -0700
commit84d1b24647c0719551e8bcd5fa4601fbd3b1d555 (patch)
treeecb5388e9ca2d9f60604136e824992d3796324b7 /src
parent359c6eada7172d61ed52091dcc8f406ad0598b8a (diff)
Fix ARB_fp spec conformance bug WRT shadow sampling.
The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/mtypes.h4
-rw-r--r--src/mesa/main/texstate.c35
-rw-r--r--src/mesa/main/texstate.h4
-rw-r--r--src/mesa/swrast/s_fragprog.c16
-rw-r--r--src/mesa/swrast/s_texfilter.c20
5 files changed, 60 insertions, 19 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7397199a11c..6cbbf145a19 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1426,6 +1426,10 @@ struct gl_texture_object
GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
GLenum CompareMode; /**< GL_ARB_shadow */
GLenum CompareFunc; /**< GL_ARB_shadow */
+ GLenum _Function; /**< Comparison function derrived from
+ * \c CompareOperator, \c CompareMode, and
+ * \c CompareFunc.
+ */
GLenum DepthMode; /**< GL_ARB_depth_texture */
GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index d15af22b7db..fb024437798 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -1178,6 +1178,36 @@ _mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param )
}
+/**
+ * Update derrived compare function state.
+ */
+void
+_mesa_update_texture_compare_function(struct gl_texture_object *tObj,
+ GLboolean in_frag_prog)
+{
+ if (in_frag_prog) {
+ tObj->_Function = GL_NONE;
+ }
+ else if (tObj->CompareFlag) {
+ /* GL_SGIX_shadow */
+ if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
+ tObj->_Function = GL_LEQUAL;
+ }
+ else {
+ ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
+ tObj->_Function = GL_GEQUAL;
+ }
+ }
+ else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ /* GL_ARB_shadow */
+ tObj->_Function = tObj->CompareFunc;
+ }
+ else {
+ tObj->_Function = GL_NONE; /* pass depth through as grayscale */
+ }
+}
+
+
void GLAPIENTRY
_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
{
@@ -1385,6 +1415,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
if (ctx->Extensions.SGIX_shadow) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->CompareFlag = params[0] ? GL_TRUE : GL_FALSE;
+ _mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1399,6 +1430,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
op == GL_TEXTURE_GEQUAL_R_SGIX) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->CompareOperator = op;
+ _mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param)");
@@ -1437,6 +1469,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
if (mode == GL_NONE || mode == GL_COMPARE_R_TO_TEXTURE_ARB) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->CompareMode = mode;
+ _mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1472,6 +1505,8 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
"glTexParameter(bad GL_TEXTURE_COMPARE_FUNC_ARB)");
return;
}
+
+ _mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h
index ca29c6a23ff..df468ecf9bd 100644
--- a/src/mesa/main/texstate.h
+++ b/src/mesa/main/texstate.h
@@ -41,6 +41,10 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst );
extern void
_mesa_print_texunit_state( GLcontext *ctx, GLuint unit );
+extern void
+_mesa_update_texture_compare_function(struct gl_texture_object *tObj,
+ GLboolean in_frag_prog);
+
/**
* \name Called from API
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index e47dbbdaf35..f5ffe41fc19 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -26,6 +26,7 @@
#include "colormac.h"
#include "context.h"
#include "prog_instruction.h"
+#include "texstate.h"
#include "s_fragprog.h"
#include "s_span.h"
@@ -199,6 +200,7 @@ void
_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
{
const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
+ GLuint i;
/* incoming colors should be floats */
if (program->Base.InputsRead & FRAG_BIT_COL0) {
@@ -207,8 +209,22 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._Current != NULL) {
+ _mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
+ GL_TRUE);
+ }
+ }
+
run_program(ctx, span, 0, span->end);
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._Current != NULL) {
+ _mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
+ GL_FALSE);
+ }
+ }
+
if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
span->interpMask &= ~SPAN_RGBA;
span->arrayMask |= SPAN_RGBA;
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 2c8e443daf9..d4516f6faa8 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -2893,25 +2893,7 @@ sample_depth_texture( GLcontext *ctx,
/* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
- /* XXX this could be precomputed and saved in the texture object */
- if (tObj->CompareFlag) {
- /* GL_SGIX_shadow */
- if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
- function = GL_LEQUAL;
- }
- else {
- ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
- function = GL_GEQUAL;
- }
- }
- else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
- /* GL_ARB_shadow */
- function = tObj->CompareFunc;
- }
- else {
- function = GL_NONE; /* pass depth through as grayscale */
- }
-
+ function = tObj->_Function;
if (tObj->MagFilter == GL_NEAREST) {
GLuint i;
for (i = 0; i < n; i++) {