diff options
author | Ian Romanick <[email protected]> | 2013-09-09 09:58:08 -0500 |
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committer | Ian Romanick <[email protected]> | 2013-10-07 09:59:23 -0700 |
commit | 75e9bd13c4f1ca23256713b8fd6002f0a4b01c0f (patch) | |
tree | 137b641056dd536127e3e63f43cb1334ab514bcd /src | |
parent | 5d6b0e7f1b1d8eaaded76964989a7adf4ed71662 (diff) |
glsl_compiler: Re-enable building glsl_compiler
This allows application developers to use Mesa's compiler as a
standalone validator for their shaders.
This is mostly a revert of commit 569f0e4.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/Makefile.am | 11 | ||||
-rw-r--r-- | src/glsl/SConscript | 6 |
2 files changed, 14 insertions, 3 deletions
diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am index 2e161b844b0..cbf253cb585 100644 --- a/src/glsl/Makefile.am +++ b/src/glsl/Makefile.am @@ -49,6 +49,8 @@ check_PROGRAMS = \ tests/sampler-types-test \ tests/uniform-initializer-test +noinst_PROGRAMS = glsl_compiler + tests_uniform_initializer_test_SOURCES = \ $(top_srcdir)/src/mesa/main/hash_table.c \ $(top_srcdir)/src/mesa/main/imports.c \ @@ -99,6 +101,15 @@ libglsl_la_SOURCES = \ glsl_parser.cpp \ $(LIBGLSL_FILES) +glsl_compiler_SOURCES = \ + $(top_srcdir)/src/mesa/main/hash_table.c \ + $(top_srcdir)/src/mesa/main/imports.c \ + $(top_srcdir)/src/mesa/program/prog_hash_table.c \ + $(top_srcdir)/src/mesa/program/symbol_table.c \ + $(GLSL_COMPILER_CXX_FILES) + +glsl_compiler_LDADD = libglsl.la + glsl_test_SOURCES = \ $(top_srcdir)/src/mesa/main/hash_table.c \ $(top_srcdir)/src/mesa/main/imports.c \ diff --git a/src/glsl/SConscript b/src/glsl/SConscript index e386bdfb1b3..fe9d507328b 100644 --- a/src/glsl/SConscript +++ b/src/glsl/SConscript @@ -98,11 +98,11 @@ if env['platform'] == 'windows': env.Prepend(LIBS = [glsl]) -glsl2 = env.Program( - target = 'glsl2', +glsl_compiler = env.Program( + target = 'glsl_compiler', source = compiler_objs, ) -env.Alias('glsl2', glsl2) +env.Alias('glsl_compiler', glsl_compiler) glcpp = env.Program( target = 'glcpp/glcpp', |