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authorKenneth Graunke <[email protected]>2016-04-20 16:55:33 -0700
committerKenneth Graunke <[email protected]>2016-04-21 12:01:49 -0700
commit73b01e2711ff45a1f313d5372d6c8fa4fe55d4d2 (patch)
tree00958f947a20d7502c376cb039ebb6a4b4540fb6 /src
parentbdaa0e12a20f17b757d88ef9a33a22847b988c51 (diff)
i965: Fix clear code for ignoring colormask for XRGB formats on Gen9+.
In commit cda886a4851ab767fba40e8474d6fa8190347e4f, Neil made us stop advertising RGBX formats on Gen9+, as the hardware apparently no longer has working fast clear support for those formats. Instead, we just fall back to RGBA formats, and use SCS to override alpha to 1.0. This is fine, but had one unintended side effect: it made us fall back to slow clears when the color mask disables alpha. Normally, we ignore the color mask for non-existent channels. This includes alpha for XRGB formats as writing garbage to the X channel is harmless. But, now that we use RGBA, we think there's a real alpha channel, and can't do the optimization. To hack around this, check if _BaseFormat is GL_RGB and ignore alpha. Improves WebGL Aquarium performance on Skylake GT3e by about 50% by letting it use repclears instead of slow clears. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_meta_fast_clear.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index f4da5f3fd1f..76988bfda7b 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -653,6 +653,7 @@ brw_meta_fast_clear(struct brw_context *brw, struct gl_framebuffer *fb,
GLubyte *color_mask = ctx->Color.ColorMask[buf];
for (int i = 0; i < 4; i++) {
if (_mesa_format_has_color_component(irb->mt->format, i) &&
+ !(i == 3 && irb->Base.Base._BaseFormat == GL_RGB) &&
!color_mask[i]) {
perf_debug("Falling back to plain clear on %dx%d buffer because of color mask\n",
irb->mt->logical_width0, irb->mt->logical_height0);