diff options
author | Dave Airlie <[email protected]> | 2015-02-20 13:58:18 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-05-08 10:21:01 +1000 |
commit | 731b7c49bb78d6d1be25f9010af0087146de0b48 (patch) | |
tree | 0e56839dfbe3917de6a6cace22386e13012459bb /src | |
parent | b1119ce838462ff533512188c969fc28ab6a89a9 (diff) |
st/glsl_to_tgsi: fix ir_assignment hack doing bad things for doubles
This hack for fixing gl_FragDepth apparantly caused a GLSL shader
outputting a single double to try and output a dvec4, but we hadn't
assigned outputs for the secondary bit.
This avoids going into the hack code for scalar doubles.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 93671ba9cc0..08957dc2e1d 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -2611,6 +2611,7 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir) assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); l.writemask = WRITEMASK_XYZW; } else if (ir->lhs->type->is_scalar() && + !ir->lhs->type->is_double() && ir->lhs->variable_referenced()->data.mode == ir_var_shader_out) { /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the * FINISHME: W component of fragment shader output zero, work correctly. |