diff options
author | Jason Ekstrand <[email protected]> | 2017-05-11 21:01:18 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-05-26 07:58:01 -0700 |
commit | 675ec434f38bb4b8084a6751ff1ee205be408247 (patch) | |
tree | 8319cb29195635f501b87d90139d53399ace7d4e /src | |
parent | e80f0840bfd8a29dafd58584c4d4de26f24ad876 (diff) |
intel/blorp: Delete isl_to_gen_ds_surfype
It's no longer used.
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/blorp/blorp_genX_exec.h | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h index 0bb4b9aa2ff..5ce60d89f24 100644 --- a/src/intel/blorp/blorp_genX_exec.h +++ b/src/intel/blorp/blorp_genX_exec.h @@ -781,25 +781,6 @@ blorp_emit_ps_config(struct blorp_batch *batch, #endif /* GEN_GEN */ } -static const uint32_t isl_to_gen_ds_surftype [] = { -#if GEN_GEN >= 9 - /* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType": - * - * "If depth/stencil is enabled with 1D render target, depth/stencil - * surface type needs to be set to 2D surface type and height set to 1. - * Depth will use (legacy) TileY and stencil will use TileW. For this - * case only, the Surface Type of the depth buffer can be 2D while the - * Surface Type of the render target(s) are 1D, representing an - * exception to a programming note above. - */ - [ISL_SURF_DIM_1D] = SURFTYPE_2D, -#else - [ISL_SURF_DIM_1D] = SURFTYPE_1D, -#endif - [ISL_SURF_DIM_2D] = SURFTYPE_2D, - [ISL_SURF_DIM_3D] = SURFTYPE_3D, -}; - static void blorp_emit_depth_stencil_config(struct blorp_batch *batch, const struct blorp_params *params) |