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authorMarek Olšák <[email protected]>2010-12-22 01:58:52 +0100
committerMarek Olšák <[email protected]>2010-12-23 16:54:58 +0100
commit4a710469e0df18220ff13f91e007738aebce640e (patch)
tree14ec175d65972e02589bbb13eaf1996b9cad4577 /src
parent998657112b09f354232ab521dc62f00aa77921d9 (diff)
st/mesa: do not require all texture formats to be renderable
This is a bandaid on the problem that if some formats were not renderable (like luminance_alpha), st/mesa fell back to some RGBA format, so basically some non-renderable formats were actually not used at all. This is only a problem with hardware drivers, softpipe can render to anything. Instead, require only RGB8/RGBA8 to be renderable.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_format.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 1ae6013c091..f6a44a8bf05 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -1028,8 +1028,13 @@ gl_format
st_ChooseTextureFormat(struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type)
{
+ boolean want_renderable =
+ internalFormat == 3 || internalFormat == 4 ||
+ internalFormat == GL_RGB || internalFormat == GL_RGBA ||
+ internalFormat == GL_RGB8 || internalFormat == GL_RGBA8;
+
return st_ChooseTextureFormat_renderable(ctx, internalFormat,
- format, type, GL_TRUE);
+ format, type, want_renderable);
}
/**