diff options
author | Ilia Mirkin <[email protected]> | 2016-12-30 00:39:30 -0500 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2016-12-31 16:38:00 -0500 |
commit | 1f13cb8b153b92bf1da8caa62c9176b875fe7e0f (patch) | |
tree | 8d1449c954d07d40f6d5e92ee2ad8311a08abe1a /src | |
parent | 62a819184141133478cfdcfa76b62d5bb7e14fd5 (diff) |
anv,radv: disable StorageImageWriteWithoutFormat for now
The SPIR-V capability isn't even marked as enabled, and there are no
tests in Vulkan-CTS. Per Jason Ekstrand, this won't work in anv as such
write-only surfaces require additional setup which is currently not
performed.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/amd/vulkan/radv_device.c | 2 | ||||
-rw-r--r-- | src/intel/vulkan/anv_device.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index dcbb01547e7..e57a419cfaf 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -403,7 +403,7 @@ void radv_GetPhysicalDeviceFeatures( .shaderStorageBufferArrayDynamicIndexing = true, .shaderStorageImageArrayDynamicIndexing = true, .shaderStorageImageReadWithoutFormat = false, - .shaderStorageImageWriteWithoutFormat = true, + .shaderStorageImageWriteWithoutFormat = false, .shaderClipDistance = true, .shaderCullDistance = true, .shaderFloat64 = false, diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index 7a7d8328db8..062fab6fabe 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -472,7 +472,7 @@ void anv_GetPhysicalDeviceFeatures( .shaderStorageImageExtendedFormats = true, .shaderStorageImageMultisample = false, .shaderStorageImageReadWithoutFormat = false, - .shaderStorageImageWriteWithoutFormat = true, + .shaderStorageImageWriteWithoutFormat = false, .shaderUniformBufferArrayDynamicIndexing = true, .shaderSampledImageArrayDynamicIndexing = true, .shaderStorageBufferArrayDynamicIndexing = true, |