diff options
author | Brian Paul <[email protected]> | 2014-02-08 09:51:14 -0800 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-02-14 08:21:44 -0700 |
commit | 024711385ec5333976b124d33a030c30f1345ed1 (patch) | |
tree | 6ad002f757151a131d5a0f7a61cf7789032d9ed9 /src | |
parent | 2e0c90847f16a9cf2a40436beacb65c65535fa4a (diff) |
svga: update dumping code with new GBS commands, etc
Reviewed-by: Thomas Hellstrom <[email protected]>
Cc: "10.1" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/svga/svgadump/svga_dump.c | 312 |
1 files changed, 268 insertions, 44 deletions
diff --git a/src/gallium/drivers/svga/svgadump/svga_dump.c b/src/gallium/drivers/svga/svgadump/svga_dump.c index 67d86d2b6ef..0874d2321fd 100644 --- a/src/gallium/drivers/svga/svgadump/svga_dump.c +++ b/src/gallium/drivers/svga/svgadump/svga_dump.c @@ -37,6 +37,22 @@ #include "util/u_debug.h" #include "svga_dump.h" +static const char * +shader_name(unsigned type) +{ + switch (type) { + case SVGA3D_SHADERTYPE_VS: + return "SVGA3D_SHADERTYPE_VS"; + case SVGA3D_SHADERTYPE_PS: + return "SVGA3D_SHADERTYPE_PS"; + case SVGA3D_SHADERTYPE_GS: + return "SVGA3D_SHADERTYPE_GS"; + default: + return "unknown shader type!"; + } +} + + static void dump_SVGA3dVertexDecl(const SVGA3dVertexDecl *cmd) { @@ -509,20 +525,7 @@ static void dump_SVGA3dCmdSetShader(const SVGA3dCmdSetShader *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); - switch((*cmd).type) { - case SVGA3D_SHADERTYPE_VS: - _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n"); - break; - case SVGA3D_SHADERTYPE_PS: - _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n"); - break; - case SVGA3D_SHADERTYPE_MAX: - _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_MAX\n"); - break; - default: - _debug_printf("\t\t.type = %i\n", (*cmd).type); - break; - } + _debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); _debug_printf("\t\t.shid = %u\n", (*cmd).shid); } @@ -918,7 +921,7 @@ dump_SVGA3dCmdDefineShader(const SVGA3dCmdDefineShader *cmd) case SVGA3D_SHADERTYPE_PS: _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n"); break; - case SVGA3D_SHADERTYPE_MAX: + case SVGA3D_SHADERTYPE_PREDX_MAX: _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_MAX\n"); break; default: @@ -928,34 +931,20 @@ dump_SVGA3dCmdDefineShader(const SVGA3dCmdDefineShader *cmd) } static void -dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd, uint32 numConsts) +dump_constants(SVGA3dShaderConstType type, unsigned start, + unsigned numConsts, const void *buf) { - uint32 i; + unsigned i; const float (*fvalues)[4]; const int32 (*ivalues)[4]; - _debug_printf("\t\t.cid = %u\n", (*cmd).cid); - _debug_printf("\t\t.reg = %u\n", (*cmd).reg); - switch((*cmd).type) { - case SVGA3D_SHADERTYPE_VS: - _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n"); - break; - case SVGA3D_SHADERTYPE_PS: - _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n"); - break; - case SVGA3D_SHADERTYPE_MAX: - _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_MAX\n"); - break; - default: - _debug_printf("\t\t.type = %i\n", (*cmd).type); - break; - } - switch((*cmd).ctype) { + + switch (type) { case SVGA3D_CONST_TYPE_FLOAT: _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_FLOAT\n"); - fvalues = (const float (*)[4])cmd->values; + fvalues = (const float (*)[4]) buf; for (i = 0; i < numConsts; ++i) { _debug_printf("\t\t.values[%u] = {%f, %f, %f, %f}\n", - cmd->reg + i, + start + i, fvalues[i][0], fvalues[i][1], fvalues[i][2], @@ -964,10 +953,10 @@ dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd, uint32 numConst break; case SVGA3D_CONST_TYPE_INT: _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_INT\n"); - ivalues = (const int32 (*)[4])cmd->values; + ivalues = (const int32 (*)[4]) buf; for (i = 0; i < numConsts; ++i) { _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n", - cmd->reg + i, + start + i, ivalues[i][0], ivalues[i][1], ivalues[i][2], @@ -976,10 +965,10 @@ dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd, uint32 numConst break; case SVGA3D_CONST_TYPE_BOOL: _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_BOOL\n"); - ivalues = (const int32 (*)[4])cmd->values; + ivalues = (const int32 (*)[4]) buf; for (i = 0; i < numConsts; ++i) { _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n", - cmd->reg + i, + start + i, ivalues[i][0], ivalues[i][1], ivalues[i][2], @@ -987,11 +976,11 @@ dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd, uint32 numConst } break; default: - _debug_printf("\t\t.ctype = %i\n", (*cmd).ctype); - ivalues = (const int32 (*)[4])cmd->values; + _debug_printf("\t\t.ctype = %i\n", type); + ivalues = (const int32 (*)[4]) buf; for (i = 0; i < numConsts; ++i) { _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n", - cmd->reg + i, + start + i, ivalues[i][0], ivalues[i][1], ivalues[i][2], @@ -1002,6 +991,25 @@ dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd, uint32 numConst } static void +dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd, uint32 numConsts) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.reg = %u\n", (*cmd).reg); + _debug_printf("\t\t.type = %s\n", shader_name((*cmd).type)); + dump_constants((*cmd).ctype, cmd->reg, numConsts, cmd->values); +} + +static void +dump_SVGA3dCmdSetGBShaderConstInline(const SVGA3dCmdSetGBShaderConstInline *cmd, uint32 numConsts) +{ + _debug_printf("\t\t.cid = %u\n", (*cmd).cid); + _debug_printf("\t\t.reg = %u\n", (*cmd).regStart); + _debug_printf("\t\t.type = %s\n", shader_name((*cmd).shaderType)); + dump_constants((*cmd).constType, cmd->regStart, numConsts, &cmd[1]); +} + + +static void dump_SVGA3dCmdSetZRange(const SVGA3dCmdSetZRange *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); @@ -1232,7 +1240,7 @@ dump_SVGA3dCmdDestroyShader(const SVGA3dCmdDestroyShader *cmd) case SVGA3D_SHADERTYPE_PS: _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_PS\n"); break; - case SVGA3D_SHADERTYPE_MAX: + case SVGA3D_SHADERTYPE_PREDX_MAX: _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_MAX\n"); break; default: @@ -1477,6 +1485,108 @@ dump_SVGA3dCmdBlitSurfaceToScreen(const SVGA3dCmdBlitSurfaceToScreen *cmd) _debug_printf("\t\t.destRect.bottom = %i\n", (*cmd).destRect.bottom); } +static void +dump_SVGA3dCmdDefineGBContext(const SVGA3dCmdDefineGBContext *cmd) +{ + _debug_printf("\t\t.cid = %u\n", cmd->cid); +} + +static void +dump_SVGA3dCmdBindGBContext(const SVGA3dCmdBindGBContext *cmd) +{ + _debug_printf("\t\t.cid = %u\n", cmd->cid); + _debug_printf("\t\t.mobid = %u\n", cmd->mobid); + _debug_printf("\t\t.validContents = %u\n", cmd->validContents); +} + +static void +dump_SVGA3dCmdDestroyGBContext(const SVGA3dCmdDestroyGBContext *cmd) +{ + _debug_printf("\t\t.cid = %u\n", cmd->cid); +} + +static void +dump_SVGA3dCmdDefineGBShader(const SVGA3dCmdDefineGBShader *cmd) +{ + _debug_printf("\t\t.shid = %u\n", cmd->shid); + _debug_printf("\t\t.type = %s\n", shader_name(cmd->type)); + _debug_printf("\t\t.sizeInBytes = %u\n", cmd->sizeInBytes); +} + +static void +dump_SVGA3dCmdBindGBShader(const SVGA3dCmdBindGBShader *cmd) +{ + _debug_printf("\t\t.shid = %u\n", cmd->shid); + _debug_printf("\t\t.mobid = %u\n", cmd->mobid); + _debug_printf("\t\t.offsetInBytes = %u\n", cmd->offsetInBytes); +} + +static void +dump_SVGA3dCmdDestroyGBShader(const SVGA3dCmdDestroyGBShader *cmd) +{ + _debug_printf("\t\t.shid = %u\n", cmd->shid); +} + +static void +dump_SVGA3dCmdBindGBShaderConsts(const SVGA3dCmdBindGBShaderConsts *cmd) +{ + _debug_printf("\t\t.cid = %u\n", cmd->cid); + _debug_printf("\t\t.shaderType = %u\n", cmd->shaderType); + _debug_printf("\t\t.shaderConstType = %u\n", cmd->shaderConstType); + _debug_printf("\t\t.sid = %u\n", cmd->sid); +} + +static void +dump_SVGA3dCmdBindGBSurface(const SVGA3dCmdBindGBSurface *cmd) +{ + _debug_printf("\t\t.sid = %u\n", cmd->sid); + _debug_printf("\t\t.mobid = %u\n", cmd->mobid); +} + +static void +dump_SVGA3dCmdUpdateGBSurface(const SVGA3dCmdUpdateGBSurface *cmd) +{ + _debug_printf("\t\t.sid = %u\n", cmd->sid); +} + +static void +dump_SVGA3dCmdUpdateGBImage(const SVGA3dCmdUpdateGBImage *cmd) +{ + _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid); + _debug_printf("\t\t.image.face = %u\n", cmd->image.face); + _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap); + _debug_printf("\t\t.box = %u, %u, %u %u x %u x %u\n", + cmd->box.x, cmd->box.y, cmd->box.z, + cmd->box.w, cmd->box.h, cmd->box.d); +} + +static void +dump_SVGA3dCmdReadbackGBImage(const SVGA3dCmdReadbackGBImage *cmd) +{ + _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid); + _debug_printf("\t\t.image.face = %u\n", cmd->image.face); + _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap); +} + +static void +dump_SVGA3dCmdInvalidateGBImage(const SVGA3dCmdInvalidateGBImage *cmd) +{ + _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid); + _debug_printf("\t\t.image.face = %u\n", cmd->image.face); + _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap); +} + +static void +dump_SVGA3dCmdInvalidateGBImagePartial(const SVGA3dCmdInvalidateGBImagePartial *cmd) +{ + _debug_printf("\t\t.image.sid = %u\n", cmd->image.sid); + _debug_printf("\t\t.image.face = %u\n", cmd->image.face); + _debug_printf("\t\t.image.mipmap = %u\n", cmd->image.mipmap); + _debug_printf("\t\t.box = %u, %u, %u %u x %u x %u\n", + cmd->box.x, cmd->box.y, cmd->box.z, + cmd->box.w, cmd->box.h, cmd->box.d); + _debug_printf("\t\t.invertBox = %u\n", cmd->invertBox); +} void svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size) @@ -1771,6 +1881,120 @@ svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size) } } break; + case SVGA_3D_CMD_DEFINE_GB_CONTEXT: + _debug_printf("\tSVGA_3D_CMD_DEFINE_GB_CONTEXT\n"); + { + const SVGA3dCmdDefineGBContext *cmd = (const SVGA3dCmdDefineGBContext *) body; + dump_SVGA3dCmdDefineGBContext(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_BIND_GB_CONTEXT: + _debug_printf("\tSVGA_3D_CMD_BIND_GB_CONTEXT\n"); + { + const SVGA3dCmdBindGBContext *cmd = (const SVGA3dCmdBindGBContext *) body; + dump_SVGA3dCmdBindGBContext(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_DESTROY_GB_CONTEXT: + _debug_printf("\tSVGA_3D_CMD_DESTROY_GB_CONTEXT\n"); + { + const SVGA3dCmdDestroyGBContext *cmd = (const SVGA3dCmdDestroyGBContext *) body; + dump_SVGA3dCmdDestroyGBContext(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_DEFINE_GB_SHADER: + _debug_printf("\tSVGA_3D_CMD_DEFINE_GB_SHADER\n"); + { + const SVGA3dCmdDefineGBShader *cmd = (const SVGA3dCmdDefineGBShader *) body; + dump_SVGA3dCmdDefineGBShader(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_BIND_GB_SHADER: + _debug_printf("\tSVGA_3D_CMD_BIND_GB_SHADER\n"); + { + const SVGA3dCmdBindGBShader *cmd = (const SVGA3dCmdBindGBShader *) body; + dump_SVGA3dCmdBindGBShader(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_DESTROY_GB_SHADER: + _debug_printf("\tSVGA_3D_CMD_DESTROY_GB_SHADER\n"); + { + const SVGA3dCmdDestroyGBShader *cmd = (const SVGA3dCmdDestroyGBShader *) body; + dump_SVGA3dCmdDestroyGBShader(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_BIND_SHADERCONSTS: + _debug_printf("\tSVGA_3D_CMD_BIND_SHADERCONSTS\n"); + { + const SVGA3dCmdBindGBShaderConsts *cmd = (const SVGA3dCmdBindGBShaderConsts *) body; + dump_SVGA3dCmdBindGBShaderConsts(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_BIND_GB_SURFACE: + _debug_printf("\tSVGA_3D_CMD_BIND_GB_SURFACE\n"); + { + const SVGA3dCmdBindGBSurface *cmd = (const SVGA3dCmdBindGBSurface *) body; + dump_SVGA3dCmdBindGBSurface(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_UPDATE_GB_SURFACE: + _debug_printf("\tSVGA_3D_CMD_UPDATE_GB_SURFACE\n"); + { + const SVGA3dCmdUpdateGBSurface *cmd = (const SVGA3dCmdUpdateGBSurface *) body; + dump_SVGA3dCmdUpdateGBSurface(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_READBACK_GB_IMAGE: + _debug_printf("\tSVGA_3D_CMD_READBACK_GB_IMAGE:\n"); + { + const SVGA3dCmdReadbackGBImage *cmd = (SVGA3dCmdReadbackGBImage *) body; + dump_SVGA3dCmdReadbackGBImage(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_UPDATE_GB_IMAGE: + _debug_printf("\tSVGA_3D_CMD_UPDATE_GB_IMAGE\n"); + { + const SVGA3dCmdUpdateGBImage *cmd = (const SVGA3dCmdUpdateGBImage *) body; + dump_SVGA3dCmdUpdateGBImage(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_INVALIDATE_GB_IMAGE: + _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_IMAGE\n"); + { + const SVGA3dCmdInvalidateGBImage *cmd = (const SVGA3dCmdInvalidateGBImage *) body; + dump_SVGA3dCmdInvalidateGBImage(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL: + _debug_printf("\tSVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL\n"); + { + const SVGA3dCmdInvalidateGBImagePartial *cmd = (const SVGA3dCmdInvalidateGBImagePartial *) body; + dump_SVGA3dCmdInvalidateGBImagePartial(cmd); + body = (const uint8_t *)&cmd[1]; + } + break; + case SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE: + _debug_printf("\tSVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE\n"); + { + /* XXX Note: re-using the SVGA3dCmdSetShaderConst code here */ + const SVGA3dCmdSetGBShaderConstInline *cmd = (const SVGA3dCmdSetGBShaderConstInline *)body; + uint32 numConsts = (size - sizeof *cmd) / (4 * sizeof(uint32)); + dump_SVGA3dCmdSetGBShaderConstInline(cmd, numConsts); + body = next; + } + break; default: _debug_printf("\t0x%08x\n", cmd_id); break; |