diff options
author | Keith Whitwell <[email protected]> | 2005-06-10 08:33:37 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2005-06-10 08:33:37 +0000 |
commit | f6e7cfb60d3c4ceb2242cbc57c7e87c3c8e362fe (patch) | |
tree | a68c10c4f0f915b32b644aca8f3d5e7595ef0b37 /src | |
parent | 52608d2d21d401ac243d84409ec4043731a4f21a (diff) |
Fix colormaterial flag calculations.
Fix lighting alpha result.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/tnl/t_vp_build.c | 47 |
1 files changed, 30 insertions, 17 deletions
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 53e1d6f4159..e306fc89964 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -131,15 +131,16 @@ static struct state_key *make_state_key( GLcontext *ctx ) if (ctx->Light.Model.TwoSide) key->light_twoside = 1; - if (ctx->Light.ColorMaterialEnabled) + if (ctx->Light.ColorMaterialEnabled) { key->light_color_material = 1; - - if (ctx->Light.ColorMaterialBitmask) - key->light_color_material_mask = 1; + key->light_color_material_mask = ctx->Light.ColorMaterialBitmask; + _mesa_printf("ColorMaterialBitmask %x / %x\n", ctx->Light.ColorMaterialBitmask, + key->light_color_material_mask); + } for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; i < _TNL_ATTRIB_INDEX ; i++) if (VB->AttribPtr[i]->stride) - key->light_material_mask |= 1<<i; + key->light_material_mask |= 1<<(i-_TNL_ATTRIB_MAT_FRONT_AMBIENT); for (i = 0; i < MAX_LIGHTS; i++) { struct gl_light *light = &ctx->Light.Light[i]; @@ -708,8 +709,7 @@ static void build_hpos( struct tnl_program *p ) static GLuint material_attrib( GLuint side, GLuint property ) { - return (_TNL_ATTRIB_MAT_FRONT_AMBIENT + - (property - STATE_AMBIENT) * 2 + + return ((property - STATE_AMBIENT) * 2 + side); } @@ -735,14 +735,14 @@ static struct ureg get_material( struct tnl_program *p, GLuint side, if (p->color_materials & (1<<attrib)) return register_input(p, VERT_ATTRIB_COLOR0); else if (p->materials & (1<<attrib)) - return register_input( p, attrib ); + return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT ); else return register_param3( p, STATE_MATERIAL, side, property ); } -#define SCENE_COLOR_BITS(side) (( _TNL_BIT_MAT_FRONT_EMISSION | \ - _TNL_BIT_MAT_FRONT_AMBIENT | \ - _TNL_BIT_MAT_FRONT_DIFFUSE) << (side)) +#define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \ + MAT_BIT_FRONT_AMBIENT | \ + MAT_BIT_FRONT_DIFFUSE) << (side)) /* Either return a precalculated constant value or emit code to * calculate these values dynamically in the case where material calls @@ -894,7 +894,6 @@ static void build_lighting( struct tnl_program *p ) /* If no lights, still need to emit the scenecolor. */ - if (nr_lights == 0) { { struct ureg res0 = register_output( p, VERT_RESULT_COL0 ); emit_op1(p, VP_OPCODE_MOV, res0, 0, _col0); @@ -915,6 +914,7 @@ static void build_lighting( struct tnl_program *p ) emit_op1(p, VP_OPCODE_MOV, res1, 0, _bfc1); } + if (nr_lights == 0) { release_temps(p); return; } @@ -993,6 +993,7 @@ static void build_lighting( struct tnl_program *p ) struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); struct ureg res0, res1; + GLuint mask0, mask1; emit_op1(p, VP_OPCODE_LIT, lit, 0, dots); @@ -1002,21 +1003,27 @@ static void build_lighting( struct tnl_program *p ) if (count == nr_lights) { if (separate) { + mask0 = WRITEMASK_XYZ; + mask1 = WRITEMASK_XYZ; res0 = register_output( p, VERT_RESULT_COL0 ); res1 = register_output( p, VERT_RESULT_COL1 ); } else { + mask0 = 0; + mask1 = WRITEMASK_XYZ; res0 = _col0; res1 = register_output( p, VERT_RESULT_COL0 ); } } else { + mask0 = 0; + mask1 = 0; res0 = _col0; res1 = _col1; } emit_op3(p, VP_OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0); - emit_op3(p, VP_OPCODE_MAD, res0, 0, swizzle1(lit,Y), diffuse, _col0); - emit_op3(p, VP_OPCODE_MAD, res1, 0, swizzle1(lit,Z), specular, _col1); + emit_op3(p, VP_OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0); + emit_op3(p, VP_OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1); release_temp(p, ambient); release_temp(p, diffuse); @@ -1030,6 +1037,7 @@ static void build_lighting( struct tnl_program *p ) struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); struct ureg res0, res1; + GLuint mask0, mask1; emit_op1(p, VP_OPCODE_LIT, lit, 0, negate(swizzle(dots,X,Y,W,Z))); @@ -1038,22 +1046,27 @@ static void build_lighting( struct tnl_program *p ) if (count == nr_lights) { if (separate) { + mask0 = WRITEMASK_XYZ; + mask1 = WRITEMASK_XYZ; res0 = register_output( p, VERT_RESULT_BFC0 ); res1 = register_output( p, VERT_RESULT_BFC1 ); } else { + mask0 = 0; + mask1 = WRITEMASK_XYZ; res0 = _bfc0; res1 = register_output( p, VERT_RESULT_BFC0 ); } } else { res0 = _bfc0; res1 = _bfc1; + mask0 = 0; + mask1 = 0; } - emit_op3(p, VP_OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0); - emit_op3(p, VP_OPCODE_MAD, res0, 0, swizzle1(lit,Y), diffuse, _bfc0); - emit_op3(p, VP_OPCODE_MAD, res1, 0, swizzle1(lit,Z), specular, _bfc1); + emit_op3(p, VP_OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); + emit_op3(p, VP_OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); release_temp(p, ambient); release_temp(p, diffuse); |