diff options
author | Anuj Phogat <[email protected]> | 2017-05-05 13:55:10 -0700 |
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committer | Anuj Phogat <[email protected]> | 2018-02-15 16:14:56 -0800 |
commit | e9ad5c9a5d71e7c4312a1ad025b9e5a9c26a10f4 (patch) | |
tree | 2aaf10169f2c57f69d10aee280fdf0b3510985b3 /src | |
parent | 93f601d7ed13d65394d8bdcc385f596bfa180ddf (diff) |
i965/icl: Update the comment for maximum number of threads per PSD
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/blorp/blorp_genX_exec.h | 9 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/genX_state_upload.c | 9 |
2 files changed, 10 insertions, 8 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h index ec08b92aad0..0fcb94f1c5d 100644 --- a/src/intel/blorp/blorp_genX_exec.h +++ b/src/intel/blorp/blorp_genX_exec.h @@ -738,11 +738,12 @@ blorp_emit_ps_config(struct blorp_batch *batch, params->wm_prog_kernel + prog_data->prog_offset_2; } - /* 3DSTATE_PS expects the number of threads per PSD, which is always 64; - * it implicitly scales for different GT levels (which have some # of - * PSDs). + /* 3DSTATE_PS expects the number of threads per PSD, which is always 64 + * for pre Gen11 and 128 for gen11+; On gen11+ If a programmed value is + * k, it implies 2(k+1) threads. It implicitly scales for different GT + * levels (which have some # of PSDs). * - * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1. + * In Gen8 the format is U8-2 whereas in Gen9+ it is U9-1. */ if (GEN_GEN >= 9) ps.MaximumNumberofThreadsPerPSD = 64 - 1; diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c index f1842b36c06..3cb8256807c 100644 --- a/src/mesa/drivers/dri/i965/genX_state_upload.c +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c @@ -3815,11 +3815,12 @@ genX(upload_ps)(struct brw_context *brw) ps.SampleMask = genX(determine_sample_mask(brw)); #endif - /* 3DSTATE_PS expects the number of threads per PSD, which is always 64; - * it implicitly scales for different GT levels (which have some # of - * PSDs). + /* 3DSTATE_PS expects the number of threads per PSD, which is always 64 + * for pre Gen11 and 128 for gen11+; On gen11+ If a programmed value is + * k, it implies 2(k+1) threads. It implicitly scales for different GT + * levels (which have some # of PSDs). * - * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1. + * In Gen8 the format is U8-2 whereas in Gen9+ it is U9-1. */ #if GEN_GEN >= 9 ps.MaximumNumberofThreadsPerPSD = 64 - 1; |