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authorBrian <[email protected]>2008-03-20 14:27:14 -0600
committerBrian <[email protected]>2008-03-20 15:04:08 -0600
commitb028d32af4f5e7beeb4e659a4726e0d35d105ccc (patch)
tree83aa12460d9ff13ac335b5109da62c1522f76380 /src
parent18be9a588acb46dad52321c91eab9927bc332756 (diff)
gallium: create one vertex buffer and re-use
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/util/u_blit.c80
1 files changed, 75 insertions, 5 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index d05dae3af8f..bb316554a41 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -61,6 +61,9 @@ struct blit_state
/*struct pipe_viewport_state viewport;*/
struct pipe_sampler_state *vs;
struct pipe_sampler_state *fs;
+
+ struct pipe_buffer *vbuf; /**< quad vertices */
+ float vertices[4][2][4]; /**< vertex/texcoords for quad */
};
@@ -72,6 +75,7 @@ struct blit_state *
util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
{
struct blit_state *ctx;
+ uint i;
ctx = CALLOC_STRUCT(blit_state);
if (!ctx)
@@ -132,6 +136,24 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
/* fragment shader */
ctx->fs = util_make_fragment_tex_shader(pipe);
+ ctx->vbuf = pipe->winsys->buffer_create(pipe->winsys,
+ 32,
+ PIPE_BUFFER_USAGE_VERTEX,
+ sizeof(ctx->vertices));
+ if (!ctx->vbuf) {
+ FREE(ctx);
+ ctx->pipe->delete_fs_state(ctx->pipe, ctx->fs);
+ ctx->pipe->delete_vs_state(ctx->pipe, ctx->vs);
+ return NULL;
+ }
+
+ /* init vertex data that doesn't change */
+ for (i = 0; i < 4; i++) {
+ ctx->vertices[i][0][3] = 1.0f; /* w */
+ ctx->vertices[i][1][2] = 0.0f; /* r */
+ ctx->vertices[i][1][3] = 1.0f; /* q */
+ }
+
return ctx;
}
@@ -147,11 +169,56 @@ util_destroy_blit(struct blit_state *ctx)
pipe->delete_vs_state(pipe, ctx->vs);
pipe->delete_fs_state(pipe, ctx->fs);
+ pipe->winsys->buffer_destroy(pipe->winsys, ctx->vbuf);
+
FREE(ctx);
}
/**
+ * Setup vertex data for the textured quad we'll draw.
+ * Note: y=0=top
+ */
+static void
+setup_vertex_data(struct blit_state *ctx,
+ float x0, float y0, float x1, float y1, float z)
+{
+ void *buf;
+
+ ctx->vertices[0][0][0] = x0;
+ ctx->vertices[0][0][1] = y0;
+ ctx->vertices[0][0][2] = z;
+ ctx->vertices[0][1][0] = 0.0f; /*s*/
+ ctx->vertices[0][1][1] = 0.0f; /*t*/
+
+ ctx->vertices[1][0][0] = x1;
+ ctx->vertices[1][0][1] = y0;
+ ctx->vertices[1][0][2] = z;
+ ctx->vertices[1][1][0] = 1.0f; /*s*/
+ ctx->vertices[1][1][1] = 0.0f; /*t*/
+
+ ctx->vertices[2][0][0] = x1;
+ ctx->vertices[2][0][1] = y1;
+ ctx->vertices[2][0][2] = z;
+ ctx->vertices[2][1][0] = 1.0f;
+ ctx->vertices[2][1][1] = 1.0f;
+
+ ctx->vertices[3][0][0] = x0;
+ ctx->vertices[3][0][1] = y1;
+ ctx->vertices[3][0][2] = z;
+ ctx->vertices[3][1][0] = 0.0f;
+ ctx->vertices[3][1][1] = 1.0f;
+
+ buf = ctx->pipe->winsys->buffer_map(ctx->pipe->winsys, ctx->vbuf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ memcpy(buf, ctx->vertices, sizeof(ctx->vertices));
+
+ ctx->pipe->winsys->buffer_unmap(ctx->pipe->winsys, ctx->vbuf);
+}
+
+
+/**
* Copy pixel block from src surface to dst surface.
* Overlapping regions are acceptable.
* XXX need some control over blitting Z and/or stencil.
@@ -254,11 +321,14 @@ util_blit_pixels(struct blit_state *ctx,
cso_set_framebuffer(ctx->cso, &fb);
/* draw quad */
- util_draw_texquad(pipe,
- (float)dstX0,
- (float)dstY0,
- (float)dstX1,
- (float)dstY1, z);
+ setup_vertex_data(ctx,
+ (float) dstX0, (float) dstY0,
+ (float) dstX1, (float) dstY1, z);
+
+ util_draw_vertex_buffer(ctx->pipe, ctx->vbuf,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 2); /* attribs/vert */
/* restore state we changed */
cso_restore_blend(ctx->cso);