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authorJason Ekstrand <[email protected]>2016-06-10 10:45:43 -0700
committerJason Ekstrand <[email protected]>2016-06-22 12:26:43 -0700
commit97f12773b89a409d1368ce6b3b5badb9e75bbf53 (patch)
tree0c2bf47138979d110520d6d56abf1f48c72b8d8c /src
parentbb64e666ba91ce9b1a7405a1c14d41d294062b9a (diff)
isl/state: Allow for full 31-bit buffer texture sizes
Ivy Bridge and above can handle up to 2^31 elements for RAW buffer surfaces. Reviewed-by: Chad Versace <[email protected]> Cc: "12.0" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/isl/isl_surface_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
index 896778c0e84..13e621f7e18 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -455,7 +455,7 @@ isl_genX(buffer_fill_state_s)(void *state,
s.SurfaceHorizontalAlignment = isl_to_gen_halign[4];
s.Height = ((num_elements - 1) >> 7) & 0x3fff;
s.Width = (num_elements - 1) & 0x7f;
- s.Depth = ((num_elements - 1) >> 21) & 0x3f;
+ s.Depth = ((num_elements - 1) >> 21) & 0x3ff;
s.SurfacePitch = info->stride - 1;
s.NumberofMultisamples = MULTISAMPLECOUNT_1;