diff options
author | Jeremy Kolb <[email protected]> | 2007-01-21 20:47:10 -0500 |
---|---|---|
committer | Jeremy Kolb <[email protected]> | 2007-01-21 20:47:10 -0500 |
commit | 95fc270b06f07268732ade745084410bbc877168 (patch) | |
tree | 8666e2d1052afc3881038a34d94ffbf001a2160e /src | |
parent | ea441355d304ceff0d7eac4e112ed713ea08a43f (diff) | |
parent | d1f0a55af42c8a34c2d59ca003e7d7a8263665fb (diff) |
Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesa
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/Makefile | 13 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_context.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_context.h | 18 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_object.c | 11 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_shader.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_shader.h | 12 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_shader_0.c (renamed from src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c) | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_shader_1.c | 304 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_shader_2.c | 16 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_state.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_state.h | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv04_state.c | 497 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv10_swtcl.c | 21 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv30_vertprog.c | 7 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv40_fragprog.c | 45 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv40_vertprog.c | 10 |
16 files changed, 618 insertions, 350 deletions
diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile index 7ffba27bac0..492e743360a 100644 --- a/src/mesa/drivers/dri/nouveau/Makefile +++ b/src/mesa/drivers/dri/nouveau/Makefile @@ -19,25 +19,26 @@ DRIVER_SOURCES = \ nouveau_screen.c \ nouveau_span.c \ nouveau_state.c \ + nouveau_state_cache.c \ nouveau_shader.c \ - nouveau_shader_0_arb.c \ + nouveau_shader_0.c \ nouveau_shader_1.c \ nouveau_shader_2.c \ nouveau_tex.c \ nouveau_swtcl.c \ nouveau_sync.c \ + nv04_state.c \ nv04_swtcl.c \ - nv10_swtcl.c \ nv10_state.c \ + nv10_swtcl.c \ nv20_state.c \ - nv30_state.c \ - nv50_state.c \ - nouveau_state_cache.c \ nv20_vertprog.c \ + nv30_state.c \ nv30_fragprog.c \ nv30_vertprog.c \ nv40_fragprog.c \ - nv40_vertprog.c + nv40_vertprog.c \ + nv50_state.c C_SOURCES = \ $(COMMON_SOURCES) \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index 79da46fc0b6..5db93eb0124 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -50,6 +50,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "nouveau_msg.h" #include "nouveau_reg.h" #include "nouveau_lock.h" +#include "nv04_swtcl.h" #include "nv10_swtcl.h" #include "vblank.h" @@ -212,7 +213,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, break; case NV_04: case NV_05: - //nv04TriInitFunctions( ctx ); + nv04TriInitFunctions( ctx ); break; case NV_10: case NV_20: diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h index c7bf387210c..bcfbb9fb8d2 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h @@ -170,15 +170,15 @@ typedef struct nouveau_context { /* Configuration cache */ driOptionCache optionCache; - /* vblank stuff */ - uint32_t vblank_flags; - uint32_t vblank_seq; - - GLuint new_state; - GLuint new_render_state; - GLuint render_index; - GLmatrix viewport; - GLfloat depth_scale; + /* vblank stuff */ + uint32_t vblank_flags; + uint32_t vblank_seq; + + GLuint new_state; + GLuint new_render_state; + GLuint render_index; + GLmatrix viewport; + GLfloat depth_scale; }nouveauContextRec, *nouveauContextPtr; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.c b/src/mesa/drivers/dri/nouveau/nouveau_object.c index 1558f2963df..26086e16e43 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_object.c @@ -62,10 +62,17 @@ void nouveauObjectInit(nouveauContextPtr nmesa) nouveauCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d, 0, 0, 0, 0); - nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D, + if (nmesa->screen->card->type>=NV_10) { + nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D, 0, 0, 0, 0); - nouveauCreateContextObject(nmesa, NvImageBlit, NV10_IMAGE_BLIT, + nouveauCreateContextObject(nmesa, NvImageBlit, NV10_IMAGE_BLIT, NV_DMA_CONTEXT_FLAGS_PATCH_SRCCOPY, 0, 0, 0); + } else { + nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV04_CONTEXT_SURFACES_2D, + 0, 0, 0, 0); + nouveauCreateContextObject(nmesa, NvImageBlit, NV_IMAGE_BLIT, + NV_DMA_CONTEXT_FLAGS_PATCH_SRCCOPY, 0, 0, 0); + } nouveauCreateContextObject(nmesa, NvMemFormat, NV_MEMORY_TO_MEMORY_FORMAT, 0, 0, 0, 0); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c index dc366b36c09..e4db1153625 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c @@ -111,7 +111,7 @@ nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs) /* Translate to HW format now if necessary */ if (!nvs->translated) { /* Mesa ASM shader -> nouveauShader */ - if (!nouveau_shader_pass0_arb(ctx, nvs)) + if (!nouveau_shader_pass0(ctx, nvs)) return GL_FALSE; /* Basic dead code elimination + register usage info */ if (!nouveau_shader_pass1(nvs)) @@ -187,7 +187,7 @@ nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text) &nvs->mesa.fp); } - nouveau_shader_pass0_arb(ctx, nvs); + nouveau_shader_pass0(ctx, nvs); nouveau_shader_pass1(nvs); nouveau_shader_pass2(nvs); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h index 08cb7817cf0..1a971e56bf2 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.h @@ -56,10 +56,6 @@ typedef struct _nouveauShader { int hw_index_cnt; } params[NVS_MAX_CONSTS]; - struct { - int last_use; - } temps[NVS_MAX_TEMPS]; - /* Pass-private data */ void *pass_rec; @@ -275,6 +271,11 @@ struct _nvsFunc { void (*SetSaturate) (nvsFunc *); void (*SetLastInst) (nvsFunc *); + void (*SetBranchTarget) (nvsFunc *, int addr); + void (*SetBranchElse) (nvsFunc *, int addr); + void (*SetBranchEnd) (nvsFunc *, int addr); + void (*SetLoopParams) (nvsFunc *, int cnt, int init, int inc); + int (*HasMergedInst) (nvsFunc *); int (*IsLastInst) (nvsFunc *); int (*GetOffsetNext) (nvsFunc *); @@ -365,8 +366,7 @@ extern void NV40FPInitShaderFuncs(nvsFunc *); extern void nouveauShaderInitFuncs(GLcontext *ctx); -extern GLboolean nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs); -extern GLboolean nouveau_shader_pass0_slang(GLcontext *ctx, nouveauShader *nvs); +extern GLboolean nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs); extern GLboolean nouveau_shader_pass1(nvsPtr nvs); extern GLboolean nouveau_shader_pass2(nvsPtr nvs); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c index afb889d4213..34475cad033 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c @@ -666,7 +666,7 @@ pass0_translate_instructions(nouveauShader *nvs) } GLboolean -nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs) +nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); struct gl_program *prog = (struct gl_program*)nvs; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c index 5de9017f580..90c57d38078 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c @@ -1,316 +1,12 @@ -/* - * Copyright (C) 2006 Ben Skeggs. - * - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/* - * Authors: - * Ben Skeggs <[email protected]> - */ - #include "glheader.h" #include "macros.h" #include "enums.h" #include "nouveau_shader.h" -#define PASS1_OK 0 -#define PASS1_KILL 1 -#define PASS1_FAIL 2 - -struct pass1_rec { - unsigned int temp[NVS_MAX_TEMPS]; - unsigned int result[NVS_MAX_ATTRIBS]; - unsigned int address[NVS_MAX_ADDRESS]; - unsigned int cc[2]; -}; - -static void -pass1_remove_fragment(nvsPtr nvs, nvsFragmentList *item) -{ - if (item->prev) item->prev->next = item->next; - if (item->next) item->next->prev = item->prev; - if (nvs->list_head == item) nvs->list_head = item->next; - if (nvs->list_tail == item) nvs->list_tail = item->prev; - - nvs->inst_count--; -} - -static int -pass1_result_needed(struct pass1_rec *rec, nvsInstruction *inst) -{ - if (inst->cond_update && rec->cc[inst->cond_reg]) - return 1; - /* Only write components that are read later */ - if (inst->dest.file == NVS_FILE_TEMP) - return (inst->mask & rec->temp[inst->dest.index]); - if (inst->dest.file == NVS_FILE_ADDRESS) - return (inst->mask & rec->address[inst->dest.index]); - /* No point writing result components that are written later */ - if (inst->dest.file == NVS_FILE_RESULT) - return (inst->mask & ~rec->result[inst->dest.index]); - assert(0); -} - -static void -pass1_track_result(struct pass1_rec *rec, nvsInstruction *inst) -{ - if (inst->cond_test) - rec->cc[inst->cond_reg] = 1; - if (inst->dest.file == NVS_FILE_TEMP) { - inst->mask &= rec->temp[inst->dest.index]; - } else if (inst->dest.file == NVS_FILE_RESULT) { - inst->mask &= ~rec->result[inst->dest.index]; - rec->result[inst->dest.index] |= inst->mask; - } else if (inst->dest.file == NVS_FILE_ADDRESS) { - inst->mask &= rec->address[inst->dest.index]; - } -} - -static void -pass1_track_source(nouveauShader *nvs, nvsInstruction *inst, int pos, - unsigned int read) -{ - struct pass1_rec *rec = nvs->pass_rec; - nvsRegister *src = &inst->src[pos]; - unsigned int really_read = 0; - int i,sc; - - /* Account for swizzling */ - for (i=0; i<4; i++) - if (read & (1<<i)) really_read |= (1 << src->swizzle[i]); - - /* Track register reads */ - if (src->file == NVS_FILE_TEMP) { - if (nvs->temps[src->index].last_use == -1) - nvs->temps[src->index].last_use = inst->header.position; - rec->temp [src->index] |= really_read; - } else if (src->indexed) { - rec->address[src->addr_reg] |= (1<<src->addr_comp); - } - - /* Modify swizzle to only access read components */ - /* Find a component that is used.. */ - for (sc=0;sc<4;sc++) - if (really_read & (1<<sc)) - break; - /* Now set all unused components to that value */ - for (i=0;i<4;i++) - if (!(read & (1<<i))) src->swizzle[i] = sc; -} - -static int -pass1_check_instruction(nouveauShader *nvs, nvsInstruction *inst) -{ - struct pass1_rec *rec = nvs->pass_rec; - unsigned int read0, read1, read2; - - if (inst->op != NVS_OP_KIL) { - if (!pass1_result_needed(rec, inst)) - return PASS1_KILL; - } - pass1_track_result(rec, inst); - - read0 = read1 = read2 = 0; - - switch (inst->op) { - case NVS_OP_FLR: - case NVS_OP_FRC: - case NVS_OP_MOV: - case NVS_OP_SSG: - case NVS_OP_ARL: - read0 = inst->mask; - break; - case NVS_OP_ADD: - case NVS_OP_MAX: - case NVS_OP_MIN: - case NVS_OP_MUL: - case NVS_OP_SEQ: - case NVS_OP_SFL: - case NVS_OP_SGE: - case NVS_OP_SGT: - case NVS_OP_SLE: - case NVS_OP_SLT: - case NVS_OP_SNE: - case NVS_OP_STR: - case NVS_OP_SUB: - read0 = inst->mask; - read1 = inst->mask; - break; - case NVS_OP_CMP: - case NVS_OP_LRP: - case NVS_OP_MAD: - read0 = inst->mask; - read1 = inst->mask; - read2 = inst->mask; - break; - case NVS_OP_XPD: - if (inst->mask & SMASK_X) read0 |= SMASK_Y|SMASK_Z; - if (inst->mask & SMASK_Y) read0 |= SMASK_X|SMASK_Z; - if (inst->mask & SMASK_Z) read0 |= SMASK_X|SMASK_Y; - read1 = read0; - break; - case NVS_OP_COS: - case NVS_OP_EX2: - case NVS_OP_EXP: - case NVS_OP_LG2: - case NVS_OP_LOG: - case NVS_OP_RCC: - case NVS_OP_RCP: - case NVS_OP_RSQ: - case NVS_OP_SCS: - case NVS_OP_SIN: - read0 = SMASK_X; - break; - case NVS_OP_POW: - read0 = SMASK_X; - read1 = SMASK_X; - break; - case NVS_OP_DIV: - read0 = inst->mask; - read1 = SMASK_X; - break; - case NVS_OP_DP2: - read0 = SMASK_X|SMASK_Y; - read1 = SMASK_X|SMASK_Y; - break; - case NVS_OP_DP3: - case NVS_OP_RFL: - read0 = SMASK_X|SMASK_Y|SMASK_Z; - read1 = SMASK_X|SMASK_Y|SMASK_Z; - break; - case NVS_OP_DP4: - read0 = SMASK_ALL; - read1 = SMASK_ALL; - break; - case NVS_OP_DPH: - read0 = SMASK_X|SMASK_Y|SMASK_Z; - read1 = SMASK_ALL; - break; - case NVS_OP_DST: - if (inst->mask & SMASK_Y) read0 = read1 = SMASK_Y; - if (inst->mask & SMASK_Z) read0 |= SMASK_Z; - if (inst->mask & SMASK_W) read1 |= SMASK_W; - break; - case NVS_OP_NRM: - read0 = SMASK_X|SMASK_Y|SMASK_Z; - break; - case NVS_OP_PK2H: - case NVS_OP_PK2US: - read0 = SMASK_X|SMASK_Y; - break; - case NVS_OP_DDX: - case NVS_OP_DDY: - case NVS_OP_UP2H: - case NVS_OP_UP2US: - case NVS_OP_PK4B: - case NVS_OP_PK4UB: - case NVS_OP_UP4B: - case NVS_OP_UP4UB: - read0 = SMASK_ALL; - break; - case NVS_OP_X2D: - read1 = SMASK_X|SMASK_Y; - if (inst->mask & (SMASK_X|SMASK_Z)) { - read0 |= SMASK_X; - read2 |= SMASK_X|SMASK_Y; - } - if (inst->mask & (SMASK_Y|SMASK_W)) { - read0 |= SMASK_Y; - read2 |= SMASK_Z|SMASK_W; - } - break; - case NVS_OP_LIT: - read0 |= SMASK_X|SMASK_Y|SMASK_W; - break; - case NVS_OP_TEX: - case NVS_OP_TXP: - case NVS_OP_TXL: - case NVS_OP_TXB: - read0 = SMASK_ALL; - break; - case NVS_OP_TXD: - read0 = SMASK_ALL; - read1 = SMASK_ALL; - read2 = SMASK_ALL; - break; - case NVS_OP_KIL: - break; - default: - fprintf(stderr, "Unknown sop=%d", inst->op); - return PASS1_FAIL; - } - - /* Any values that are written by this inst can't have been read further up */ - if (inst->dest.file == NVS_FILE_TEMP) - rec->temp[inst->dest.index] &= ~inst->mask; - - if (read0) pass1_track_source(nvs, inst, 0, read0); - if (read1) pass1_track_source(nvs, inst, 1, read1); - if (read2) pass1_track_source(nvs, inst, 2, read2); - - return PASS1_OK; -} - -/* Some basic dead code elimination - * - Remove unused instructions - * - Don't write unused register components - * - Modify swizzles to not reference unneeded components. - */ GLboolean nouveau_shader_pass1(nvsPtr nvs) { - nvsFragmentList *list = nvs->list_tail; - int i; - - for (i=0; i<NVS_MAX_TEMPS; i++) - nvs->temps[i].last_use = -1; - - nvs->pass_rec = calloc(1, sizeof(struct pass1_rec)); - - while (list) { - assert(list->fragment->type == NVS_INSTRUCTION); - - switch(pass1_check_instruction(nvs, (nvsInstruction *)list->fragment)) { - case PASS1_OK: - break; - case PASS1_KILL: - pass1_remove_fragment(nvs, list); - break; - case PASS1_FAIL: - default: - free(nvs->pass_rec); - nvs->pass_rec = NULL; - return GL_FALSE; - } - - list = list->prev; - } - - free(nvs->pass_rec); - nvs->pass_rec = NULL; return GL_TRUE; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c index 2177413b66e..0476b05f583 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c @@ -68,29 +68,15 @@ pass2_alloc_hw_temp(nvsPtr nvs) return -1; } -static void -pass2_free_hw_temp(nvsPtr nvs, int reg) -{ - struct pass2_rec *rec = nvs->pass_rec; - rec->hw_temps[reg] = 0; -} - static nvsRegister pass2_mangle_reg(nvsPtr nvs, nvsInstruction *inst, nvsRegister reg) { struct pass2_rec *rec = nvs->pass_rec; if (reg.file == NVS_FILE_TEMP) { - int hwidx; - if (rec->temps[reg.index] == -1) rec->temps[reg.index] = pass2_alloc_hw_temp(nvs); - hwidx = rec->temps[reg.index]; - - if (nvs->temps[reg.index].last_use <= inst->header.position) - pass2_free_hw_temp(nvs, hwidx); - - reg.index = hwidx; + reg.index = rec->temps[reg.index]; } return reg; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c index 1ff881f0542..18f6ffb2ad8 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c @@ -156,9 +156,11 @@ void nouveauDDInitState(nouveauContextPtr nmesa) switch(type) { case NV_03: + /* Unimplemented */ + break; case NV_04: case NV_05: - /* No TCL engines for these ones */ + nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); break; case NV_10: nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.h b/src/mesa/drivers/dri/nouveau/nouveau_state.h index 16d63a6ac23..5b852874457 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.h @@ -32,6 +32,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. extern void nouveauDDInitState(nouveauContextPtr nmesa); extern void nouveauDDInitStateFuncs(GLcontext *ctx); +extern void nv04InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); extern void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); extern void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); extern void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); diff --git a/src/mesa/drivers/dri/nouveau/nv04_state.c b/src/mesa/drivers/dri/nouveau/nv04_state.c new file mode 100644 index 00000000000..83ad8ae4327 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv04_state.c @@ -0,0 +1,497 @@ +/************************************************************************** + +Copyright 2007 Stephane Marchesin +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +#include "nouveau_context.h" +#include "nouveau_object.h" +#include "nouveau_fifo.h" +#include "nouveau_reg.h" +#include "nouveau_msg.h" + +#include "tnl/t_pipeline.h" + +#include "mtypes.h" +#include "colormac.h" + +static uint32_t nv04_compare_func(GLcontext *ctx,GLuint f) +{ + switch ( ctx->Color.AlphaFunc ) { + case GL_NEVER: return 1; + case GL_LESS: return 2; + case GL_EQUAL: return 3; + case GL_LEQUAL: return 4; + case GL_GREATER: return 5; + case GL_NOTEQUAL: return 6; + case GL_GEQUAL: return 7; + case GL_ALWAYS: return 8; + } + WARN_ONCE("Unable to find the function\n"); + return 0; +} + +static uint32_t nv04_blend_func(GLcontext *ctx,GLuint f) +{ + switch ( ctx->Color.AlphaFunc ) { + case GL_ZERO: return 0x1; + case GL_ONE: return 0x2; + case GL_SRC_COLOR: return 0x3; + case GL_ONE_MINUS_SRC_COLOR: return 0x4; + case GL_SRC_ALPHA: return 0x5; + case GL_ONE_MINUS_SRC_ALPHA: return 0x6; + case GL_DST_ALPHA: return 0x7; + case GL_ONE_MINUS_DST_ALPHA: return 0x8; + case GL_DST_COLOR: return 0x9; + case GL_ONE_MINUS_DST_COLOR: return 0xA; + case GL_SRC_ALPHA_SATURATE: return 0xB; + } + WARN_ONCE("Unable to find the function\n"); + return 0; +} + +static void nv04_emit_control(GLcontext *ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + uint32_t control,cull; + GLubyte alpha_ref; + + CLAMPED_FLOAT_TO_UBYTE(alpha_ref, ctx->Color.AlphaRef); + control=alpha_ref; + control|=(nv04_compare_func(ctx,ctx->Color.AlphaFunc)<<8); + control|=(ctx->Color.AlphaEnabled<<12); + control|=(1<<13); + control|=(ctx->Depth.Test<<14); + control|=(nv04_compare_func(ctx,ctx->Depth.Func)<<16); + if ((ctx->Polygon.CullFlag)&&(ctx->Polygon.CullFaceMode!=GL_FRONT_AND_BACK)) + { + if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_FRONT)) + cull=2; + if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_BACK)) + cull=3; + if ((ctx->Polygon.FrontFace==GL_CCW)&&(ctx->Polygon.CullFaceMode==GL_FRONT)) + cull=3; + if ((ctx->Polygon.FrontFace==GL_CCW)&&(ctx->Polygon.CullFaceMode==GL_BACK)) + cull=2; + } + else + if (ctx->Polygon.CullFaceMode==GL_FRONT_AND_BACK) + cull=0; + else + cull=1; + control|=(cull<<20); + control|=(ctx->Color.DitherFlag<<22); + if ((ctx->Depth.Test)&&(ctx->Depth.Mask)) + control|=(1<<24); + + control|=(1<<30); // integer zbuffer format + + BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1); + OUT_RING_CACHE(control); +} + +static void nv04_emit_blend(GLcontext *ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + uint32_t blend; + + blend=0x4; // texture MODULATE_ALPHA + blend|=0x20; // alpha is MSB + switch(ctx->Light.ShadeModel) { + case GL_SMOOTH:blend|=(1<<6);break; + case GL_FLAT: blend|=(2<<6);break; + default:break; + } + if (ctx->Hint.PerspectiveCorrection!=GL_FASTEST) + blend|=(1<<8); + blend|=(ctx->Fog.Enabled<<16); + blend|=(ctx->Color.BlendEnabled<<20); + blend|=(nv04_blend_func(ctx,ctx->Color.BlendSrcRGB)<<24); + blend|=(nv04_blend_func(ctx,ctx->Color.BlendDstRGB)<<28); + + BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1); + OUT_RING_CACHE(blend); +} + +static void nv04_emit_fog_color(GLcontext *ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte c[4]; + c[0] = FLOAT_TO_UBYTE( ctx->Fog.Color[0] ); + c[1] = FLOAT_TO_UBYTE( ctx->Fog.Color[1] ); + c[2] = FLOAT_TO_UBYTE( ctx->Fog.Color[2] ); + c[3] = FLOAT_TO_UBYTE( ctx->Fog.Color[3] ); + BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR, 1); + OUT_RING_CACHE(PACK_COLOR_8888_REV(c[0],c[1],c[2],c[3])); +} + +static void nv04AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) +{ + nv04_emit_control(ctx); +} + +static void nv04BlendColor(GLcontext *ctx, const GLfloat color[4]) +{ + nv04_emit_blend(ctx); +} + +static void nv04BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) +{ + nv04_emit_blend(ctx); +} + + +static void nv04BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + nv04_emit_blend(ctx); +} + +static void nv04Clear(GLcontext *ctx, GLbitfield mask) +{ + /* TODO */ +} + +static void nv04ClearColor(GLcontext *ctx, const GLfloat color[4]) +{ + /* TODO */ +} + +static void nv04ClearDepth(GLcontext *ctx, GLclampd d) +{ + /* TODO */ +} + +static void nv04ClearStencil(GLcontext *ctx, GLint s) +{ + /* TODO */ +} + +static void nv04ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) +{ + /* TODO */ +} + +static void nv04ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, + GLboolean bmask, GLboolean amask ) +{ + /* TODO */ +} + +static void nv04ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode) +{ + /* TODO I need love */ +} + +static void nv04CullFace(GLcontext *ctx, GLenum mode) +{ + nv04_emit_control(ctx); +} + +static void nv04FrontFace(GLcontext *ctx, GLenum mode) +{ + /* TODO */ +} + +static void nv04DepthFunc(GLcontext *ctx, GLenum func) +{ + nv04_emit_control(ctx); +} + +static void nv04DepthMask(GLcontext *ctx, GLboolean flag) +{ + /* TODO */ +} + +static void nv04DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) +{ + /* TODO */ +} + +/** Specify the current buffer for writing */ +//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); +/** Specify the buffers for writing for fragment programs*/ +//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers ); + +static void nv04Enable(GLcontext *ctx, GLenum cap, GLboolean state) +{ + switch(cap) + { + case GL_ALPHA_TEST: + nv04_emit_control(ctx); + break; +// case GL_AUTO_NORMAL: + case GL_BLEND: + nv04_emit_blend(ctx); + break; +// case GL_CLIP_PLANE0: +// case GL_CLIP_PLANE1: +// case GL_CLIP_PLANE2: +// case GL_CLIP_PLANE3: +// case GL_CLIP_PLANE4: +// case GL_CLIP_PLANE5: +// case GL_COLOR_LOGIC_OP: +// case GL_COLOR_MATERIAL: +// case GL_COLOR_SUM_EXT: +// case GL_COLOR_TABLE: +// case GL_CONVOLUTION_1D: +// case GL_CONVOLUTION_2D: + case GL_CULL_FACE: + nv04_emit_control(ctx); + break; + case GL_DEPTH_TEST: + nv04_emit_control(ctx); + break; + case GL_DITHER: + nv04_emit_control(ctx); + break; + case GL_FOG: + nv04_emit_blend(ctx); + break; +// case GL_HISTOGRAM: +// case GL_INDEX_LOGIC_OP: +// case GL_LIGHT0: +// case GL_LIGHT1: +// case GL_LIGHT2: +// case GL_LIGHT3: +// case GL_LIGHT4: +// case GL_LIGHT5: +// case GL_LIGHT6: +// case GL_LIGHT7: +// case GL_LIGHTING: +// case GL_LINE_SMOOTH: +// case GL_LINE_STIPPLE: +// case GL_MAP1_COLOR_4: +// case GL_MAP1_INDEX: +// case GL_MAP1_NORMAL: +// case GL_MAP1_TEXTURE_COORD_1: +// case GL_MAP1_TEXTURE_COORD_2: +// case GL_MAP1_TEXTURE_COORD_3: +// case GL_MAP1_TEXTURE_COORD_4: +// case GL_MAP1_VERTEX_3: +// case GL_MAP1_VERTEX_4: +// case GL_MAP2_COLOR_4: +// case GL_MAP2_INDEX: +// case GL_MAP2_NORMAL: +// case GL_MAP2_TEXTURE_COORD_1: +// case GL_MAP2_TEXTURE_COORD_2: +// case GL_MAP2_TEXTURE_COORD_3: +// case GL_MAP2_TEXTURE_COORD_4: +// case GL_MAP2_VERTEX_3: +// case GL_MAP2_VERTEX_4: +// case GL_MINMAX: +// case GL_NORMALIZE: +// case GL_POINT_SMOOTH: +// case GL_POLYGON_OFFSET_POINT: +// case GL_POLYGON_OFFSET_LINE: +// case GL_POLYGON_OFFSET_FILL: +// case GL_POLYGON_SMOOTH: +// case GL_POLYGON_STIPPLE: +// case GL_POST_COLOR_MATRIX_COLOR_TABLE: +// case GL_POST_CONVOLUTION_COLOR_TABLE: +// case GL_RESCALE_NORMAL: +// case GL_SCISSOR_TEST: +// case GL_SEPARABLE_2D: +// case GL_STENCIL_TEST: +// case GL_TEXTURE_GEN_Q: +// case GL_TEXTURE_GEN_R: +// case GL_TEXTURE_GEN_S: +// case GL_TEXTURE_GEN_T: +// case GL_TEXTURE_1D: +// case GL_TEXTURE_2D: +// case GL_TEXTURE_3D: + } +} + +static void nv04Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) +{ + nv04_emit_blend(ctx); + nv04_emit_fog_color(ctx); +} + +static void nv04Hint(GLcontext *ctx, GLenum target, GLenum mode) +{ + switch(target) + { + case GL_PERSPECTIVE_CORRECTION_HINT:nv04_emit_blend(ctx);break; + default:break; + } +} + +static void nv04LineStipple(GLcontext *ctx, GLint factor, GLushort pattern ) +{ + /* TODO not even in your dreams */ +} + +static void nv04LineWidth(GLcontext *ctx, GLfloat width) +{ + /* TODO */ +} + +static void nv04LogicOpcode(GLcontext *ctx, GLenum opcode) +{ + /* TODO */ +} + +static void nv04PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params) +{ + /* TODO */ +} + +static void nv04PointSize(GLcontext *ctx, GLfloat size) +{ + /* TODO */ +} + +static void nv04PolygonMode(GLcontext *ctx, GLenum face, GLenum mode) +{ + /* TODO */ +} + +/** Set the scale and units used to calculate depth values */ +static void nv04PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units) +{ + /* TODO */ +} + +/** Set the polygon stippling pattern */ +static void nv04PolygonStipple(GLcontext *ctx, const GLubyte *mask ) +{ + /* TODO */ +} + +/* Specifies the current buffer for reading */ +void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); +/** Set rasterization mode */ +void (*RenderMode)(GLcontext *ctx, GLenum mode ); + +/** Define the scissor box */ +static void nv04Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +{ + /* TODO */ +} + +/** Select flat or smooth shading */ +static void nv04ShadeModel(GLcontext *ctx, GLenum mode) +{ + nv04_emit_blend(ctx); +} + +/** OpenGL 2.0 two-sided StencilFunc */ +static void nv04StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, + GLint ref, GLuint mask) +{ + /* TODO */ +} + +/** OpenGL 2.0 two-sided StencilMask */ +static void nv04StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) +{ + /* TODO */ +} + +/** OpenGL 2.0 two-sided StencilOp */ +static void nv04StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, + GLenum zfail, GLenum zpass) +{ + /* TODO */ +} + +/** Control the generation of texture coordinates */ +void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname, + const GLfloat *params); +/** Set texture environment parameters */ +void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname, + const GLfloat *param); +/** Set texture parameters */ +void (*TexParameter)(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj, + GLenum pname, const GLfloat *params); + +/* Update anything that depends on the window position/size */ +static void nv04WindowMoved(nouveauContextPtr nmesa) +{ +} + +/* Initialise any card-specific non-GL related state */ +static GLboolean nv04InitCard(nouveauContextPtr nmesa) +{ + return GL_TRUE; +} + +/* Update buffer offset/pitch/format */ +static GLboolean nv04BindBuffers(nouveauContextPtr nmesa, int num_color, + nouveau_renderbuffer **color, + nouveau_renderbuffer *depth) +{ + return GL_TRUE; +} + +void nv04InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + func->AlphaFunc = nv04AlphaFunc; + func->BlendColor = nv04BlendColor; + func->BlendEquationSeparate = nv04BlendEquationSeparate; + func->BlendFuncSeparate = nv04BlendFuncSeparate; + func->Clear = nv04Clear; + func->ClearColor = nv04ClearColor; + func->ClearDepth = nv04ClearDepth; + func->ClearStencil = nv04ClearStencil; + func->ClipPlane = nv04ClipPlane; + func->ColorMask = nv04ColorMask; + func->ColorMaterial = nv04ColorMaterial; + func->CullFace = nv04CullFace; + func->FrontFace = nv04FrontFace; + func->DepthFunc = nv04DepthFunc; + func->DepthMask = nv04DepthMask; + func->DepthRange = nv04DepthRange; + func->Enable = nv04Enable; + func->Fogfv = nv04Fogfv; + func->Hint = nv04Hint; +/* func->Lightfv = nv04Lightfv;*/ +/* func->LightModelfv = nv04LightModelfv; */ + func->LineStipple = nv04LineStipple; /* Not for NV04 */ + func->LineWidth = nv04LineWidth; + func->LogicOpcode = nv04LogicOpcode; + func->PointParameterfv = nv04PointParameterfv; + func->PointSize = nv04PointSize; + func->PolygonMode = nv04PolygonMode; + func->PolygonOffset = nv04PolygonOffset; + func->PolygonStipple = nv04PolygonStipple; /* Not for NV04 */ +/* func->ReadBuffer = nv04ReadBuffer;*/ +/* func->RenderMode = nv04RenderMode;*/ + func->Scissor = nv04Scissor; + func->ShadeModel = nv04ShadeModel; + func->StencilFuncSeparate = nv04StencilFuncSeparate; + func->StencilMaskSeparate = nv04StencilMaskSeparate; + func->StencilOpSeparate = nv04StencilOpSeparate; +/* func->TexGen = nv04TexGen;*/ +/* func->TexParameter = nv04TexParameter;*/ +/* func->TextureMatrix = nv04TextureMatrix;*/ + + nmesa->hw_func.InitCard = nv04InitCard; + nmesa->hw_func.BindBuffers = nv04BindBuffers; + nmesa->hw_func.WindowMoved = nv04WindowMoved; +} diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c index 12b277de456..f916912c7e1 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c +++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c @@ -23,7 +23,7 @@ * DEALINGS IN THE SOFTWARE. */ -/* Software TCL for NV10, NV20, NV30, NV40, G70 */ +/* Software TCL for NV10, NV20, NV30, NV40, NV50 */ #include <stdio.h> #include <math.h> @@ -288,6 +288,20 @@ do { \ nmesa->vertex_attr_count++; \ } while (0) +static void nv10_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj) +{ + +} + +static void nv10_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint *tmp = VB->Elts; + VB->Elts = (GLuint *)elts; + nv10_render_generic_primitive_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END,GL_POLYGON ); + VB->Elts = tmp; +} static void nv10ChooseRenderState(GLcontext *ctx) { @@ -296,8 +310,8 @@ static void nv10ChooseRenderState(GLcontext *ctx) tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts; tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts; - tnl->Driver.Render.ClippedLine = NULL; - tnl->Driver.Render.ClippedPolygon = NULL; + tnl->Driver.Render.ClippedLine = nv10_render_clipped_line; + tnl->Driver.Render.ClippedPolygon = nv10_render_clipped_poly; } @@ -323,6 +337,7 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) 0.0, 0.0, 0.0, 1.0 }; + nmesa->vertex_attr_count = 0; RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset); /* diff --git a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c b/src/mesa/drivers/dri/nouveau/nv30_vertprog.c index 6ba8e35d55f..0b7678f55d5 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c +++ b/src/mesa/drivers/dri/nouveau/nv30_vertprog.c @@ -48,6 +48,12 @@ NV30VPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id) /***************************************************************************** * Assembly routines */ +static void +NV30VPSetBranchTarget(nvsFunc *shader, int addr) +{ + shader->inst[2] &= ~NV30_VP_INST_IADDR_MASK; + shader->inst[2] |= (addr << NV30_VP_INST_IADDR_SHIFT); +} /***************************************************************************** * Disassembly routines @@ -349,5 +355,6 @@ NV30VPInitShaderFuncs(nvsFunc * shader) shader->GetCondRegID = NV30VPGetCondRegID; shader->GetBranch = NV30VPGetBranch; + shader->SetBranchTarget = NV30VPSetBranchTarget; } diff --git a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c b/src/mesa/drivers/dri/nouveau/nv40_fragprog.c index 3d58d6b6667..8bca6ae9383 100644 --- a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c +++ b/src/mesa/drivers/dri/nouveau/nv40_fragprog.c @@ -5,6 +5,47 @@ unsigned int NVFP_TX_BOP_COUNT = 5; struct _op_xlat NVFP_TX_BOP[64]; + +/***************************************************************************** + * Assembly routines + * - These extend the NV30 routines, which are almost identical. NV40 + * just has branching hacked into the instruction set. + */ +static void +NV40FPSetBranchTarget(nvsFunc *shader, int addr) +{ + shader->inst[2] &= ~NV40_FP_OP_IADDR_MASK; + shader->inst[2] |= (addr << NV40_FP_OP_IADDR_SHIFT); +} + +static void +NV40FPSetBranchElse(nvsFunc *shader, int addr) +{ + shader->inst[2] &= ~NV40_FP_OP_ELSE_ID_MASK; + shader->inst[2] |= (addr << NV40_FP_OP_ELSE_ID_SHIFT); +} + +static void +NV40FPSetBranchEnd(nvsFunc *shader, int addr) +{ + shader->inst[3] &= ~NV40_FP_OP_END_ID_MASK; + shader->inst[3] |= (addr << NV40_FP_OP_END_ID_SHIFT); +} + +static void +NV40FPSetLoopParams(nvsFunc *shader, int count, int initial, int increment) +{ + shader->inst[2] &= ~(NV40_FP_OP_LOOP_COUNT_MASK | + NV40_FP_OP_LOOP_INDEX_MASK | + NV40_FP_OP_LOOP_INCR_MASK); + shader->inst[2] |= ((count << NV40_FP_OP_LOOP_COUNT_SHIFT) | + (initial << NV40_FP_OP_LOOP_INDEX_SHIFT) | + (increment << NV40_FP_OP_LOOP_INCR_SHIFT)); +} + +/***************************************************************************** + * Disassembly routines + */ static struct _op_xlat * NV40FPGetOPTXRec(nvsFunc * shader, int merged) { @@ -149,4 +190,8 @@ NV40FPInitShaderFuncs(nvsFunc * shader) shader->GetLoopCount = NV40FPGetLoopCount; shader->GetLoopInitial = NV40FPGetLoopInitial; shader->GetLoopIncrement = NV40FPGetLoopIncrement; + shader->SetBranchTarget = NV40FPSetBranchTarget; + shader->SetBranchElse = NV40FPSetBranchElse; + shader->SetBranchEnd = NV40FPSetBranchEnd; + shader->SetLoopParams = NV40FPSetLoopParams; } diff --git a/src/mesa/drivers/dri/nouveau/nv40_vertprog.c b/src/mesa/drivers/dri/nouveau/nv40_vertprog.c index 0493e184033..1ba1cfd1555 100644 --- a/src/mesa/drivers/dri/nouveau/nv40_vertprog.c +++ b/src/mesa/drivers/dri/nouveau/nv40_vertprog.c @@ -228,6 +228,15 @@ NV40VPSetSource(nvsFunc *shader, nvsRegister * src, int pos) } static void +NV40VPSetBranchTarget(nvsFunc *shader, int addr) +{ + shader->inst[2] &= ~NV40_VP_INST_IADDRH_MASK; + shader->inst[2] |= ((addr & 0xf8) >> 3) << NV40_VP_INST_IADDRH_SHIFT; + shader->inst[3] &= ~NV40_VP_INST_IADDRL_MASK; + shader->inst[3] |= ((addr & 0x07) << NV40_VP_INST_IADDRL_SHIFT); +} + +static void NV40VPInitInstruction(nvsFunc *shader) { unsigned int hwsrc = 0; @@ -657,6 +666,7 @@ NV40VPInitShaderFuncs(nvsFunc * shader) shader->SetResult = NV40VPSetResult; shader->SetSource = NV40VPSetSource; shader->SetLastInst = NV40VPSetLastInst; + shader->SetBranchTarget = NV40VPSetBranchTarget; shader->HasMergedInst = NV40VPHasMergedInst; shader->GetOpcodeHW = NV40VPGetOpcodeHW; |