diff options
author | Eric Anholt <[email protected]> | 2014-03-03 09:16:48 -0800 |
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committer | Eric Anholt <[email protected]> | 2014-03-24 11:15:04 -0700 |
commit | 7ccb26fdecd520f91ff1197b685b8f4f63130e58 (patch) | |
tree | 9db43c705b6e8365e6a014d2d8509c8adb226504 /src | |
parent | dd4b2261841421ec7f4389afffb27d6a1dba870e (diff) |
mesa: Stop skipping the FinishRenderTexture calls for winsys FBOs.
Now that BindRenderbufferTexImage() is a thing that drivers can do, winsys
FBOs *can* have NeedsFinishRenderTexture set.
v2: Keep the short-circuit for non-BindRenderbufferTexImage() drivers
(review by Ken).
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/fbobject.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index c4083073b2f..107919f0b35 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2004,8 +2004,9 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) static void check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) { - if (_mesa_is_winsys_fbo(fb)) - return; /* can't render to texture with winsys framebuffers */ + /* Skip if we know NeedsFinishRenderTexture won't be set. */ + if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage) + return; if (ctx->Driver.FinishRenderTexture) { GLuint i; |