diff options
author | Fabian Bieler <[email protected]> | 2014-03-07 10:39:18 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:26 +0200 |
commit | 6823d713c68dfb5679a7c96d06f72c31f755d686 (patch) | |
tree | d7c5bcab1323df00ee5349707cbb592e64bdd8ee /src | |
parent | cb0c12512cf83ac412ecc78d4d4c5318c46c9b22 (diff) |
mesa: add tessellation shader getters (v3)
Tessellation dependencies added by Marek.
v2: require tessellation in addition to atomics/images for some glGet queries
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/get.c | 23 | ||||
-rw-r--r-- | src/mesa/main/get_hash_params.py | 28 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 84 |
3 files changed, 135 insertions, 0 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index ffafe51ba05..590fe284f4e 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -149,6 +149,8 @@ enum value_extra { EXTRA_EXT_UBO_GS4, EXTRA_EXT_ATOMICS_GS4, EXTRA_EXT_SHADER_IMAGE_GS4, + EXTRA_EXT_ATOMICS_TESS, + EXTRA_EXT_SHADER_IMAGE_TESS, }; #define NO_EXTRA NULL @@ -349,6 +351,16 @@ static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = { EXTRA_END }; +static const int extra_ARB_shader_atomic_counters_and_tessellation[] = { + EXTRA_EXT_ATOMICS_TESS, + EXTRA_END +}; + +static const int extra_ARB_shader_image_load_store_and_tessellation[] = { + EXTRA_EXT_SHADER_IMAGE_TESS, + EXTRA_END +}; + static const int extra_ARB_draw_indirect_es31[] = { EXT(ARB_draw_indirect), EXTRA_API_ES31, @@ -401,6 +413,7 @@ EXTRA_EXT(ARB_explicit_uniform_location); EXTRA_EXT(ARB_clip_control); EXTRA_EXT(EXT_polygon_offset_clamp); EXTRA_EXT(ARB_framebuffer_no_attachments); +EXTRA_EXT(ARB_tessellation_shader); static const int extra_ARB_color_buffer_float_or_glcore[] = { @@ -1149,6 +1162,16 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d api_found = (ctx->Extensions.ARB_shader_image_load_store && _mesa_has_geometry_shaders(ctx)); break; + case EXTRA_EXT_ATOMICS_TESS: + api_check = GL_TRUE; + api_found = ctx->Extensions.ARB_shader_atomic_counters && + _mesa_has_tessellation(ctx); + break; + case EXTRA_EXT_SHADER_IMAGE_TESS: + api_check = GL_TRUE; + api_found = ctx->Extensions.ARB_shader_image_load_store && + _mesa_has_tessellation(ctx); + break; case EXTRA_END: break; default: /* *e is a offset into the extension struct */ diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index c25e1b6555f..2cf06d64c9f 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -824,6 +824,34 @@ descriptor=[ [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ], [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ], [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ], + +# GL_ARB_tessellation_shader + [ "PATCH_VERTICES", "CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader" ], + [ "PATCH_DEFAULT_OUTER_LEVEL", "CONTEXT_FLOAT4(TessCtrlProgram.patch_default_outer_level), extra_ARB_tessellation_shader" ], + [ "PATCH_DEFAULT_INNER_LEVEL", "CONTEXT_FLOAT2(TessCtrlProgram.patch_default_inner_level), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_GEN_LEVEL", "CONTEXT_INT(Const.MaxTessGenLevel), extra_ARB_tessellation_shader" ], + [ "MAX_PATCH_VERTICES", "CONTEXT_INT(Const.MaxPatchVertices), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_CONTROL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_PATCH_COMPONENTS", "CONTEXT_INT(Const.MaxTessPatchComponents), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxTessControlTotalOutputComponents), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_CONTROL_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_EVALUATION_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_CONTROL_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks), extra_ARB_tessellation_shader" ], + [ "MAX_TESS_EVALUATION_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks), extra_ARB_tessellation_shader" ], + [ "MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ], + [ "MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ], +# Dependencies on GL_ARB_tessellation_shader + [ "MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ], + [ "MAX_TESS_CONTROL_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ], + [ "MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ], + [ "MAX_TESS_EVALUATION_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ], + [ "MAX_TESS_CONTROL_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"], + [ "MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"], ]} ] diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 2a40eea1d41..a074a444d67 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -518,6 +518,57 @@ check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg) /** + * Check if a tessellation control shader query is valid at this time. + * If not, report an error and return false. + * + * From GL 4.0 section 6.1.12 (Shader and Program Queries): + * + * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has + * not been linked successfully, or which does not contain objects to + * form a tessellation control shader, then an INVALID_OPERATION error is + * generated." + */ +static bool +check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg) +{ + if (shProg->LinkStatus && + shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) { + return true; + } + + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetProgramv(linked tessellation control shader required)"); + return false; +} + + +/** + * Check if a tessellation evaluation shader query is valid at this time. + * If not, report an error and return false. + * + * From GL 4.0 section 6.1.12 (Shader and Program Queries): + * + * "If any of the pname values in this paragraph are queried for a program + * which has not been linked successfully, or which does not contain + * objects to form a tessellation evaluation shader, then an + * INVALID_OPERATION error is generated." + * + */ +static bool +check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg) +{ + if (shProg->LinkStatus && + shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) { + return true; + } + + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation " + "evaluation shader required)"); + return false; +} + + +/** * glGetProgramiv() - get shader program state. * Note that this is for GLSL shader programs, not ARB vertex/fragment * programs (see glGetProgramivARB). @@ -540,6 +591,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, * and GL 3.2) are available in this context */ const bool has_core_gs = _mesa_has_geometry_shaders(ctx); + const bool has_tess = _mesa_has_tessellation(ctx); /* Are uniform buffer objects available in this context? */ @@ -718,6 +770,38 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, case GL_PROGRAM_SEPARABLE: *params = shProg->SeparateShader; return; + + /* ARB_tessellation_shader */ + case GL_TESS_CONTROL_OUTPUT_VERTICES: + if (!has_tess) + break; + if (check_tcs_query(ctx, shProg)) + *params = shProg->TessCtrl.VerticesOut; + return; + case GL_TESS_GEN_MODE: + if (!has_tess) + break; + if (check_tes_query(ctx, shProg)) + *params = shProg->TessEval.PrimitiveMode; + return; + case GL_TESS_GEN_SPACING: + if (!has_tess) + break; + if (check_tes_query(ctx, shProg)) + *params = shProg->TessEval.Spacing; + return; + case GL_TESS_GEN_VERTEX_ORDER: + if (!has_tess) + break; + if (check_tes_query(ctx, shProg)) + *params = shProg->TessEval.VertexOrder; + return; + case GL_TESS_GEN_POINT_MODE: + if (!has_tess) + break; + if (check_tes_query(ctx, shProg)) + *params = shProg->TessEval.PointMode; + return; default: break; } |