diff options
author | Timothy Arceri <[email protected]> | 2018-03-14 09:51:23 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-03-20 14:19:35 +1100 |
commit | 632d5e97efa3d38155d290fa397af7a729de8682 (patch) | |
tree | 07545b8f52696ef2a9c0d69e148c857e7575df84 /src | |
parent | 231333a20d88336cd0474c573b46a2509b43245e (diff) |
st/radeonsi: enable uniform packing in NIR backend
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_get.c | 6 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 10 |
2 files changed, 7 insertions, 9 deletions
diff --git a/src/gallium/drivers/radeonsi/si_get.c b/src/gallium/drivers/radeonsi/si_get.c index 323700d4250..b4ca5bea943 100644 --- a/src/gallium/drivers/radeonsi/si_get.c +++ b/src/gallium/drivers/radeonsi/si_get.c @@ -251,6 +251,11 @@ static int si_get_param(struct pipe_screen *pscreen, enum pipe_cap param) return RADEON_SPARSE_PAGE_SIZE; return 0; + case PIPE_CAP_PACKED_UNIFORMS: + if (sscreen->debug_flags & DBG(NIR)) + return 1; + return 0; + /* Unsupported features. */ case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: @@ -269,7 +274,6 @@ static int si_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_TILE_RASTER_ORDER: case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: case PIPE_CAP_CONTEXT_PRIORITY_MASK: - case PIPE_CAP_PACKED_UNIFORMS: return 0; case PIPE_CAP_FENCE_SIGNAL: diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 9006650517b..2eb2ece5b16 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -753,14 +753,8 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, st_nir_assign_uniform_locations(st->ctx, prog, shader_program, &nir->uniforms, &nir->num_uniforms); - /* Below is a quick hack so that uniform lowering only runs on radeonsi - * (the only NIR backend that currently supports tess) once we enable - * uniform packing support we will just use - * ctx->Const.PackedDriverUniformStorage for this check. - */ - if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL, - PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { - NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, type_size, + if (st->ctx->Const.PackedDriverUniformStorage) { + NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size, (nir_lower_io_options)0); NIR_PASS_V(nir, st_nir_lower_uniforms_to_ubo, prog->Parameters); } |