diff options
author | Rob Clark <[email protected]> | 2014-09-01 12:36:34 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2014-09-01 18:08:21 -0400 |
commit | 5e5604cc28a9542d3f21f63b1c3e04f7650dc0d6 (patch) | |
tree | 6e0b3bff7eece0c8a9a9f47535967003cd69f6a4 /src | |
parent | e8f83538dd4203befe63998b703afd2b488ad56a (diff) |
freedreno/ir3: don't keep IR around
Once we've assembled the shader, no need to keep the intermediate
around.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_shader.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c index ddf99dbc46e..04de532f499 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c @@ -45,7 +45,8 @@ static void delete_variant(struct ir3_shader_variant *v) { - ir3_destroy(v->ir); + if (v->ir) + ir3_destroy(v->ir); fd_bo_del(v->bo); free(v); } @@ -69,6 +70,10 @@ assemble_variant(struct ir3_shader_variant *v) v->instrlen = v->info.sizedwords / 8; v->constlen = v->info.max_const + 1; + + /* no need to keep the ir around beyond this point: */ + ir3_destroy(v->ir); + v->ir = NULL; } /* for vertex shader, the inputs are loaded into registers before the shader |