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authorEric Anholt <[email protected]>2017-10-26 15:40:38 -0700
committerEric Anholt <[email protected]>2017-10-30 13:31:28 -0700
commit4d2619a6b3d94a02b21fdc8fc49c1542e82bc7d8 (patch)
tree407e8314489654131c2001554a76a09bf4881d2a /src
parenta797f0eb6371efb78bee5f5aea73c5cdcfbcd030 (diff)
broadcom/vc5: Stop lowering negates to subs.
In the case of fneg(0.0), we were getting back 0.0 instead of -0.0. We were also needing an immediate 0 value for ineg, when there's an opcode to do the job properly. Fixes fs-floatBitsToInt-neg.shader_test.
Diffstat (limited to 'src')
-rw-r--r--src/broadcom/compiler/nir_to_vir.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 92ba6144bc5..43ee84d5bba 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -806,6 +806,14 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
case nir_op_imov:
result = vir_MOV(c, src[0]);
break;
+
+ case nir_op_fneg:
+ result = vir_XOR(c, src[0], vir_uniform_ui(c, 1 << 31));
+ break;
+ case nir_op_ineg:
+ result = vir_NEG(c, src[0]);
+ break;
+
case nir_op_fmul:
result = vir_FMUL(c, src[0], src[1]);
break;
@@ -1984,7 +1992,6 @@ const nir_shader_compiler_options v3d_nir_options = {
.lower_fpow = true,
.lower_fsat = true,
.lower_fsqrt = true,
- .lower_negate = true,
.native_integers = true,
};